What does do you roll for Overcome, Boost/Hinder and Recover

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blink625
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What does do you roll for Overcome, Boost/Hinder and Recover

I saw in the rule book that they have a charge to tell you the effect die result.

However which die do you roll? 
Do you roll 1 die or roll 3 and pick the MIN/MID/MAX?

What die do you roll for Overcome?
What die do you roll for Boost/Hinder?
What die do you roll for Recover?

Thanks

Edited by: blink625 on May 17 2020 - 11:40am
catDreaming
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When taking an Action, you always roll three dice: One from a Power, one from a Quality, and one from your Status. If it doesn't tell you what the effect die is for an Action, then it uses the Mid die by default.

The same applies for Overcome/Boost/Hinder. Recover is a special case, as you normally don't die any dice at all for it.

Recover can't be used in an action scene unless an Ability says to Recover.


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Standing alone in a field of swords
Blades borne to the unmoving air
An unchanging world as their sheathe
Preserved for eternity
This is my Origin
- Avalon, The Living Sheathe

blink625
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Thanks understood.

Sea-Envy
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If you don't have a power that applies you can roll a D4 in your dice pool
every comic hero has luck and sometimes thing that don't make sense just happen

If you don't have a quality that applies you can roll a D4 in your dice pool
however these are your powers and every hero understands their own powers differently you don't strictly need Ranged Combat to attack someone way over there- you might use Science to control your powers as you are a scientist and everything can be defined by science or possibly Magic Lore because you are a wizard (Harry) My own hero shoots people with Self Discipline because he needs his will power to control and focus the cosmic energy inside of him

Edit- In the latest Letters Page Christopher and Adam talk about this, only they use the example of hiding from people with out using Stealth quality


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aramis
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Note that many Abilities allow reactions. Reactions are always one die or no die. They're never the 3dice of an in-turn action.


Aramis