Weekly One-Shot #191: First Impressions

13 posts / 0 new
Last post
gossamerica2
Offline
Last seen: 11 hours 11 min ago
Joined: Dec 01, 2017
Weekly One-Shot #191: First Impressions

It’s a core-game slugfest!  Tempest, Visionary, and Absolute Zero take on Baron Blade in Megalopolis in a random start.  Piece of cake.  I just want to know how this was “inadvertently designed”...

Edited by: Rabit on Aug 13 2019 - 2:42pm
FearLord
Offline
Last seen: 18 hours 41 min ago
Joined: Dec 10, 2017

Embarrassing Near Mint... First one just had a really bad draw and the game got away from me. Second one I ended up with 2 twist the ethers in hand straight away which meant I could pile on the damage super quickly.

Powerhound_2000
Powerhound_2000's picture
Online
Last seen: 11 min 26 sec ago
PlaytesterExceeded Expectations
Joined: Sep 14, 2013

Quote:

I just want to know how this was “inadvertently designed”

This was designed based off a Reddit and Realm of Discord post about how poorly this setup went for a newer player introducing the game to others.  


Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
TakeWalker
TakeWalker's picture
Offline
Last seen: 2 hours 44 min ago
Joined: Feb 26, 2016

That was simple and fun. :) Finished him off with an 8-point Thermal Shockwave that would have been higher if not for Shielding Winds. XD

The PayneTrayne
Offline
Last seen: 6 days 2 hours ago
Playtester
Joined: Nov 03, 2012

Uh-oh. What happened during the intro game? This one was fairly easy; Visionary had a Twist the Ether to start, so Absolute Zero became a monster once he got Thermal Shockwave and his modules out. I was getting 8, 10 point heals by converting the fire damage to cold (double-dipping Thermal Shockwave was a treat too).

Powerhound_2000
Powerhound_2000's picture
Online
Last seen: 11 min 26 sec ago
PlaytesterExceeded Expectations
Joined: Sep 14, 2013

Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
starkenburg_ale...
starkenburg_alexander's picture
Offline
Last seen: 2 days 22 hours ago
Joined: Dec 04, 2013

Mint with low HP because I went ham.

Visionary got Rooftop Combat out first turn to keep the environment from being an issue until I burned through the MDP. She drew a Twist the Ether soon after and put it on AZ for Fire/Cold Shenanigans. Didn't take long to flip BB, and from there I could have started stalling and had much higher HP, but why?

Ate a Devious Destruction for 7 to keep AZ modules and TtE out, and just kept wailing on him with bouncing Fire/Cold damage off AZ for dayz.

Fun little one-shot, and I feel sorry for the intro game that went bad.

~Komori

Blackfang108
Offline
Last seen: 1 hour 35 min ago
Playtester
Joined: May 31, 2016

I ended up eating a DD for about 9 after Shielding Winds, just because it wasn't going to kill me, and I realized Blade wasn't getting another turn.

Yoshi348
Offline
Last seen: 4 days 17 hours ago
Joined: Jun 14, 2016

Mint 0/2/0. Yeah, things didn't go very well. Two Devious Disruptions and just a lot of damage going around. Ended with Visionary tucking herself in a Cocoon (Baron was already flipped and about half health) while a Monorail fell on everything and like 30 civilians died every turn, but AZ incap just kept charging the laser until I could break out with a fatal damage card boosted to +6, with another AZ incap to finish him off.

gossamerica2
Offline
Last seen: 11 hours 11 min ago
Joined: Dec 01, 2017

I’ve played this a few times, and did something I’d never thought of before: Twist the Ether on the monorail.  Look, Baron Blade just got hit by the infernal train again, while the refrigerator car healed AZ.  Worked fine until Blade’s HP got too low, and the train hit itself...

Baron Blade is usually a punching bag, but as a friend of mine likes to say, even a blind squirrel occasionally finds a nut.  In this case, a sub-optimal team in an obnoxious environment might do it...

 

gossamerica2
Offline
Last seen: 11 hours 11 min ago
Joined: Dec 01, 2017

Yeah, first-turn traffic jam with bad starting hands means it could take 10 turns just to get another card (more if powers can't be used for a turn or two...). There are many reasons I dislike Megalopolis...

I remember this interview with the designer of Guillotine (http://danielsolisblog.blogspot.com/2015/07/one-thing-to-avoid-in-game-d...). He said that the most important lesson in game design is "don't stop players from playing the game." In SOTM, players get to do three things on their turn: play, power, draw. Megalopolis can stop all of them. Just imagine this setup with Citizen Dawn instead, and starting with a bunch of things that make you discard. Turn 1 traffic jam, lose all your cards, then have paparazzi come out...

McBehrer
McBehrer's picture
Offline
Last seen: 20 hours 35 min ago
Playtester
Joined: May 15, 2012

Yeah, I had a game against Dawn where she started with Blood, Sweat, and Tears, so everyone had to discard two cards right away. Then the first card she played was Blinding Blast, making us discard the rest of our hands.

I just started that game over, tbh.


McBehrer is the sole winner of this game... And McBehrer, I would step carefully should you find your way down dark alleys. More than one vote said simply, "McBehrer must die."

McBehrer confirmed to be Biomancer!
-- Trajector

MigrantP
MigrantP's picture
Offline
Last seen: 49 min 19 sec ago
Joined: May 22, 2012

We won a game with that opening on an early Sentinels Live.


Lead Bit Flipper, Handelabra Games
Developer of digital tabletop games & apps like SotM: The Video Game and Bottom of the 9th