Weekly One Shot #160 “F.I.L.T.E.R. Heist”

23 posts / 0 new
Last post
Gus_Smedstad
Offline
Last seen: 3 months 1 week ago
Joined: Mar 15, 2018
Weekly One Shot #160 “F.I.L.T.E.R. Heist”

Sargent Steel, Fright Train, and Ermine against KNYFE Rogue Agent, Sky Scraper, and Ex Patriette in The Block.

First impression is that it’s completely unwinnable. It’s a damage race, and the villains are putting out a ton of damage right from the start, and the heroes aren’t. Maybe if Sky Scraper started with Thorathian Monolith or something, but there’s just no way this group can get Steel’s agents under control. It doesn’t help that this version of KNYFE has no intrinsic damage, and these aren’t heroes that really benefit that much from the random card plays she can give out.

A large part of the problem is Steel has a nasty trio out from the start - Arsonator, Field Inventor, Battlefield Medic. Battlefield Medic heals pretty much anything the heroes do to Steel’s agents. Maybe if it were 5 on 5 the heroes could muster enough damage, but with only 3 heroes, and two of them not really set up to do damage from the start, Ex Patriette’s 2 point attacks don’t do any lasting harm.

If this team had any defenses (aside from the Monolith, which doesn’t show), maybe they could wait out the villains until Char showed up, and put an Agression Modulator or two on him. But by the time he does show they’re all dead.

Edited by: Rabit on Jan 16 2019 - 11:27am
flamethrower49
Offline
Last seen: 6 days 5 hours ago
Playtester
Joined: Apr 04, 2012

Near Mint, second try. First time, I went with my usual impulses to target Fright Train first, as well as self-destructively keep Arsonator alive to hurt villains. That wasn't great, but ended up coming fairly close, with Ermine still up at 10 hp.

During that game, I took Steel down in 2 rounds, and realized I probably should have tried that from the start. The second game was much better when Steel was down by the end of round 2. The heroes actually do have plenty of damage they can belt out at the beginning, though it may be hard to see at first. The heroes all ended that game with about 10 hp.

Tyrsis
Offline
Last seen: 1 month 1 week ago
Playtester
Joined: Feb 06, 2014

Bleh, Fine at 1/0/0

 

Very tight damage race. I tried the burn down steel by round 2 but it still hurt a lot. 

Dandolo
Dandolo's picture
Online
Last seen: 10 min 46 sec ago
Playtester
Joined: Nov 28, 2015

Near Mint. Both games were really close. The first ended with Ermine at 3 HP as the last villain standing, the second with Sky-Scraper as the last hero at 1 HP. 

My strategy was to go after Sergeant Steel as aggressively as possible right out the gate. His starting Agents are pretty rough so letting him get more than 2 turns didn't seem like a good idea. Once Steel is down, I positioned Fright Train to take a 10 damage hit from Time Crazed Prisoner and then took on Ermine. What I changed from my failure to my success was leaving Sky-scraper as the last hero instead of Expat. and allowing Char to take care of Ermine for me.

TakeWalker
TakeWalker's picture
Offline
Last seen: 8 hours 33 min ago
Joined: Feb 26, 2016

Fine, because the second time around, I realized I massively screwed up and restarted.

The trick, as far as I can tell, is 1) take out Sgt. Steel as quickly as possible, usually on round two; 2) don't discard that second Quick Draw, you need both Pride and Prejudice to win. Also, for god's sake, don't choose for me with Emergency Evac and destroy Engine of Destruction, that's why I don't have a better cover. ;_;

To wit, the final round saw the heroes up against a low-HP Ermine when Subtle Diversion comes out. She's literally got 1 HP, anything will kill her, if only we can soak that first hit some how. Pride, Prejudice, boom boom, done. Finished at something like 3/2/2. Not easy, but definitely doable.

scifantasy
scifantasy's picture
Offline
Last seen: 2 days 5 hours ago
Joined: Apr 18, 2017

Fine. About my third time.

I agree entirely with Dandolo; that's basically what I did (eventually).

I preferred a Tactical Shotgun to Pride and Prejudice, though.

UXM266
UXM266's picture
Offline
Last seen: 1 day 5 hours ago
PlaytesterUnique Capabilities
Joined: Apr 29, 2012

Glad to know Im not th only one who got FINE.

 

Its a fun game, and depending on what card gets discarded it can lead to victory or defeat


I THOUGHT I was the the last Scion but it's actually .....

Tyrsis
Offline
Last seen: 1 month 1 week ago
Playtester
Joined: Feb 06, 2014

expat does have an assault rifle to start with on the bottom of her deck, so you could theoretically get that before/instead of P&P. I'm not sure if the math works out that you can still burn down steel though. 

Family of Geeks
Offline
Last seen: 3 months 2 weeks ago
Joined: Oct 24, 2018

I’m not sure what I eventually did right, but I ended with the heroes at 13/12/12 and a Fine cover  

Things I remember:

-I burned down Steel first. 

-KNYFE used Battlefield Experience into an Uppercut, discarding a big-damage card from Train’s deck. Future turns we’re mostly playing/using damaging equipment or using her power on herself if she was out of gas.

-Skyscraper played a link on herself and went searching for a Cannister, putting it on Train and hitting Steel with the damage bonus. Future turns were spent throwing out another cannister, preventing a big hit from Train, and finishing up in Huge form. 

-Expat dealt steady damage. Started with Pride, eventually put down a Shotgun, and Arsenal Access got a Vest to block another big hit. 

-I don’t know why, but I never saw a Time-Crazed Prisoner or Char from the environment. I did see the damage reduction field, which I never saw in any previous game. I really wish I’d thought to look back and see what I did differently to make that happen, because that field made a huge difference. 

The last game was fun and controlled. The previous failures had me pulling my hair out because I just couldn’t outrun the damage. 

Demiher0
Demiher0's picture
Offline
Last seen: 1 month 1 week ago
Playtester
Joined: Jul 17, 2017

Got a Fine after attempt 3 or 4 can't remember. Heroes around 4-6 HP

Got fustrated with Infiltrationist after the first game and paid to much attention to her (thinking she needs to die  turn one instead of her boss... that was an error)

Took Steel down knife t3, not r2 due to a poorly timed defence bubble from the environment.  Once steel was down it was time to whittle down Freight Train (The environment helped with that one nicely) 

Whatever you do don't pick Sky-Sky for your first knife power pick. Just trust me don't do it. Kinfe on the other hand. Nothing but energy. 

 

Gus_Smedstad
Offline
Last seen: 3 months 1 week ago
Joined: Mar 15, 2018

Tried again, focusing on Steel and ignoring his agents. Still lost.

Part of the problem is probably that I couldn’t take him down round 2. The environment played that defense bubble, and that was enough to shut down the heroes that round. I think I’ll try again, only this time Sky Scraper will keep her Emergency Evac. It’s the only bit of environment destruction the heroes have, and I think Ex Patriette can take steel down if the bubble isn’t there.

Powerhound_2000
Powerhound_2000's picture
Offline
Last seen: 1 hour 24 min ago
PlaytesterExceeded Expectations
Joined: Sep 14, 2013

You can use Emergency Evac round one and get rid of Costant Prattle which will make sure the first environment card played isn’t the bubble.  I might suggest getting rid of Engine of Destruction since I left Fright Train for last and that lowers his damage.   


Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
Gus_Smedstad
Offline
Last seen: 3 months 1 week ago
Joined: Mar 15, 2018

Tried again. Lost again. I took Steel down round 2, but the heroes were down to 7-9 HP each, and Fright Train and Ermine had no trouble finishing them off. Fright Train was down to 3 HP, Ermine had 19.

EDIT: Finally won. Decided to try taking out Constant Prattle with Emergency Evac on round 1 as Powerhound suggested. Normally I don't see Constant Prattle as a threat unless Friction is in the game, and if Tachyon is in the game and Friction is not, it's an outright advantage. This time it affects play order significantly, and there's just no way of knowing that without playing the scenario multiple times.

Getting rid of Constant Prattle means Sargeant Steel doesn't play Individual Tactics, which means the heroes have far, far more health when he goes down. It delays Defensive Emplacement to round 3, when it's actually to the advantage of the heroes. With the heroes at 18-19 when Steel goes down, they're even with the villains and can reasonably pull ahead since it's now a 3 to 2 match.

Generally speaking KNYFE used a card with a damage power whenever she could, like Battlfield Experience, and played Infiltration on herself when she couldn't, since those were usually damage cards too.

Final health was KYNFE 12, Sky Scraper 9, Ex Patriette 11.

Blackfang108
Offline
Last seen: 23 hours 11 min ago
Playtester
Joined: May 31, 2016

Near mint at 6/6/6.

Getting rid of Constant Prattle turn 1 makes a HUGE difference.  my first attempt burned down Steel on round 2, but we went down shortly after.  Secont attempt, burn CP, and I only rewound twice after that.

BrianleWolfhunt
Offline
Last seen: 14 hours 39 min ago
Playtester
Joined: Jul 13, 2017

I minted it. I decided that Fright Train's Engine of Destruction probably helps him much more than me, so I dispensed with it and Constant Prattle. I took down Steel as quickly as I could after that using Knyfe's nemesis bonus and any multi-attacks I could give her. It was kinda leisurely after that. 

But yeah, biggest consensus is that Steel is the big threat of the three. Ermine can't deal much in the way of damage and Fright Train without his buff isn't nearly as much of a pain.

starkenburg_ale...
starkenburg_alexander's picture
Offline
Last seen: 1 day 3 hours ago
Joined: Dec 04, 2013

For anyone still having trouble, I will try to detail what finally allowed me to Fine this One-Shot.

First Round: KNYFE plays and uses Battlefield Experience on Steel, then playes uppercut, again on Steel but discarding from Fright Train. This makes his play discard Lock-down, reducing the massive damage Steel is about to unload on everyone. Sky-Sky plays Catch a Ride, using KNYFE to hit Steel yet again, then plays the micro-assembler on someone (destroy fodder basically). KNYFE puts Overdo it on her deck with Ermine's Sleight of Hand and Flawless Execution is discarded with Long Con, along with Rest and Recover and one of the Flak Jackets. Expat plays Quick Draw to pull Prejudice and uses it on Steel. This should leave Steel at 5 hp, and a Defensive Displacement in play from the environment.

Second Round: After the substantially reduced damage from Steel and destroyed Micro-Assembler, KNYFE plays Conduit Blade then uses Inflitration on herself to play Energy Burn on Steel, bringing him back down to 4. Fright Train deals some damage. Sky plays Emergency Evac to destroy the bubble and Constant Prattle and Engine, then draws cards. Put one of the now 3 Linking Incursions back on her deck from Ermine's second Sleight of Hand, then move the Conduit Blade back to KNYFE's deck with Heavy Hitter. Expat plays the second Quick Draw to pull Pride, then uses both to finish off Steel. Environment Riots into a Rogue and a Crazy Guy.

This should leave you with FT at 29 and Ermine at 24, with the heroes at 17/21/19. From here, its pretty simple to wail on FT then Ermine, though I will recommend using Infiltrate and Obfuscate to redirect Crazy High Crazy Guy damage to the villains and Aggression Modulators on Char for similar results.

 

~Komori

FearLord
Offline
Last seen: 8 hours 18 min ago
Joined: Dec 10, 2017

I got a near Mint with the heroes at 1/2/1. First game I wasted too long trying to control the Agents. Second game I hammered Steel as hard as I could. Took him down beginning of turn 3. With a Steel down, I could deal with the others.

Missingno
Missingno's picture
Offline
Last seen: 1 day 10 hours ago
Joined: Jul 28, 2018

I swear I was only delaying my attempt because I was setting up a new computer.  With stark's help I minted with 4/6/6 as my final HP total.  Ermine plays Tantrum on the turn that two time crazed prisoners are around so just have a flak jacket on when that's a thing and you won't take massive damage.


I'll put things in here later.

ogseamus
ogseamus's picture
Offline
Last seen: 2 weeks 4 days ago
Playtester
Joined: Jan 14, 2012

I love reading all these comments and strategies for my One Shot. I know it is hard but not unbeatable. Though to be fair, I did not give criteria for any order of the cards. That could make it harder or easier. Trust me I know. I tested this game at least 20 times before I suggested it. I wanted to make sure you could win without stacking decks.


Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."

Gus_Smedstad
Offline
Last seen: 3 months 1 week ago
Joined: Mar 15, 2018

I think it’s the particular card setup for this one shot that’s really so painful. I just tried the same match in a practice game, and it was a lot easier because Steel didn’t start with serious area effect damage and defense, followed by Individual Tactics. I focused on Steel first because of my experience with this one shot, and he went down in round 3 despite drawing Hold the Line twice. Char came out round 2 and he got an Aggression Modulator from Sky Scraper, which was a huge help.

MigrantP
MigrantP's picture
Offline
Last seen: 1 day 13 hours ago
Joined: May 22, 2012

I didn't search for a random seed in this one-shot. I played it and won on my first try, and it didn't seem so bad =)


Lead Bit Flipper, Handelabra Games
Developer of digital tabletop games & apps like SotM: The Video Game and Bottom of the 9th

TakeWalker
TakeWalker's picture
Offline
Last seen: 8 hours 33 min ago
Joined: Feb 26, 2016

It's honestly not too bad, all things considered. It's just real easy to have it go quickly off the rails (train puns) if you do the wrong thing. Like, I always discarded the top card of Fright Train's deck with that first Wrecking Uppercut, which means I just lucked into making the game a little easier on myself.

Gus_Smedstad
Offline
Last seen: 3 months 1 week ago
Joined: Mar 15, 2018

With this particular card setup, “the wrong thing” is a couple of blind discards, where you have no information as to whether it’s right or wrong. I’m speaking specifically of Wrecking Uppercut and Constant Prattle. There’s no way to know which card Wrecking Uppercut discards, and there’s no way to know which cards Constant Prattle is discarding. This is a match which can look like a moderately difficult Mint if you just happen to make lucky choices in the blind discards, and an unwinnable loss if you don’t.

The Wrecking Uppercut choice is really completely arbitrary. Fright Train’s top card is Crushing Blow, and if you discard it, you get Locomotion, which then discards Lock Down, doing no damage. But you have no way of knowing that. It could easily be the other way around, so you’re discarding Last Stop and drawing Crushing Blow.

If you don’t destroy Constant Prattle on turn 1, it turns out that the discard of Lock Down is more important than the 4 points of damage from Crushing Blow. The environment deck is Lock Down, Lock Down, Defense Displacement. If Constant Prattle stays, Fright Train changes the environment play from Lock Down (+1 damage by agents) to Defense Displacement (-2 damage to everything). That changes Steel’s Individual Tactics from 4 points per hero from Arsonist and 8 points from Bomb Specialist to 1 point and 2 points respectively.

It’s a completely unpredictable chain of events the first time you play, and not something where you can make an informed decision.

The extra 9 points of damage to 2 of your heroes is enough to decide the game. That’s how I lost game 3.