The Environment Turn, and being able to pass to it

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catDreaming
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The Environment Turn, and being able to pass to it

So, both my players and I take advantage of being able to pass to the environment as a story element. Accelerating the disaster that's coming on, or empowering the heroes via moving into a different zone, etc.

What are people's thoughts on being able to pass to the environment turn as opposed to it always acting first or last?


A single man
Standing alone in a field of swords
Blades borne to the unmoving air
An unchanging world as their sheathe
Preserved for eternity
This is my Origin
- Avalon, The Living Sheathe

WalkingTarget
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By the rules, you can pass to the Environment/Scene as you would any other actor. Doing what you describe regarding bumping into a different GYRO zone is an intended feature and ruling that the Scene always acts first or last would mean that players can't set things up so that they get a lot of turns in a row (have GM-controlled stuff go early in one round so that they can bunch up hero actions at the end of one round and the start of the next).