did I play this right?

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revvbard
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did I play this right?

I posted this on BGG, but thought I might get a quicker, more accurate reponse here.

 

Ok so I was trying this out solo, playing two Strike force ships (Vigilance, Ranak Warbeast).

Let me see if I can describe what happened. The start of the game I placed the opp. ships 1-2-1 (Technovore). My forces attacked and destroyed the opp ship in the right sector. During Aftermath a mission card had an Aftermath event that brought out an opp. ship to the center (now totally 3). This now caused the sector to be overrun(we had to flip 3 station cards. My understanding is that since the ship came out during the aftermath event phase it is considered unengaged so we merit a station card flip (this i may have got wrong). This triggered the Technovore Flagship to enter play. 

As the next round began a travel event in the sector with the flagship instructed me to move the ship with the most [E] to the sector with the fewest ships, so with 2 opp. ships in one sector and my two strike force ships in the either .. we chose to move the flagship into our sector.

Through some great cards I was able to install tech and use boosts to get Vigilance attack to sixteen .. more than enough to wipe out the Hive Master ... 

we easily won on round 2 ... did I miss something?

Pydro
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revvbard wrote:

(we had to flip 3 station cards. My understanding is that since the ship came out during the aftermath event phase it is considered unengaged so we merit a station card flip (this i may have got wrong)

You did this right.

revvbard wrote:

As the next round began a travel event in the sector with the flagship instructed me to move the ship with the most [E] to the sector with the fewest ships, so with 2 opp. ships in one sector and my two strike force ships in the either .. we chose to move the flagship into our sector.

Assuming an Opp ship appeared in the left Sector, you did this right.

revvbard wrote:

Through some great cards I was able to install tech and use boosts to get Vigilance attack to sixteen .. more than enough to wipe out the Hive Master ... 

Vigilance can build up quickly, so this isn't that uncommon.

revvbard wrote:

we easily won on round 2 ... did I miss something?

Doesn't seem like it from what you wrote.

 

Welcome to the forums!!!


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MigrantP
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The Hive Master would come out with 6 weaponry and 8 defense.

16 weaponry would deal 8 energy damage to it (16 - 8 = 8), which would reduce it to 6 weaponry and 0 defense. It would not be destroyed. Though you would most likely have won on the next turn.


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Developer of digital tabletop games & apps like SotM: The Video Game and Bottom of the 9th

Foote
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MigrantP wrote:

The Hive Master would come out with 6 weaponry and 8 defense.16 weaponry would deal 8 energy damage to it (16 - 8 = 8), which would reduce it to 6 weaponry and 0 defense. It would not be destroyed. Though you would most likely have won on the next turn.

Came here to say this. Thanks MigrantP.

revvbard
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Ok I'm missing an important rule here ... 16 weapon only does 8 damage? why is this halved? I've totally missed this ... please explain!

Foote
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revvbard wrote:

Ok I'm missing an important rule here ... 16 weapon only does 8 damage? why is this halved? I've totally missed this ... please explain!

Damage Dealt = Your Weaponry - Their Shields

16W (vigi) - 8D (Hive) = 8 Energy Damage dealt. (Hive would deal you damage in the same way simultaneously)

You always remove energy from shields first. Since Hive started at 6W/8D, it would end with 6W/0D

Does that help?

revvbard
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Here's what I missed ... and totally missed it ..

 

"Damage Event: Each engaged Ship compares its [ W ] to its opponent’s [ D ]. If a Ship’s [ W ] exceeds its opponents [ D ], remove [ E ] equal to the difference."

 

This changes everthing ..

revvbard
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Thx for the help guys .. love this game!

MigrantP
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Also just to make sure, since you got your ship powered up so quickly.. when you requisitioned cards, did you put them on the bottom of your deck, or in your hand?


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revvbard
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on the bottom ... I had a nice chain going where i could spend an engery add [w] draw a card .. 

MigrantP
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Did you play boosts in between installing techs?


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revvbard
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Nope .. played the boosts before battle ... they were boosts - battle

revvbard
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For installing tech (Vigilance) .. I played in sequence.. 

Redirect Energy x2 (Remove 2 (e) gain 2 (w) and draw 2 cards
Human Resilence - gain (w) and (d)
 

during installation i played Repulsor Equalizer - another card gained

 

So i was able to install a good bunch of tech and boosted my weapon a good bit .. also the secondary engage ability gave me 2 temp (w)

 

Foote
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revvbard wrote:

For installing tech (Vigilance) .. I played in sequence.. Redirect Energy x2 (Remove 2 (e) gain 2 (w) and draw 2 cardsHuman Resilence - gain (w) and (d) during installation i played Repulsor Equalizer - another card gained So i was able to install a good bunch of tech and boosted my weapon a good bit .. also the secondary engage ability gave me 2 temp (w) 

Edit: NVM! I read your post wrong. I think you did it right!