Cosmic Inventor Writhe Unlock Discussion

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ericmo32
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Velvetisis wrote:

So a path to explore:  Numbers of powers used on equipment cards. I got an unlock looking to play as many equipment cards with powers on them and use them as often as I could.  I used powers from ards 34 times over 14 different equipments.

https://pastebin.com/Dk5cZKxF

Might have to do with total powers used or number of powers used, but this could explain with Caspit's Playground seems to boost the odds of winning by making all ongoings into equipments.

 

Might as well fire out a guess: Play a game with Writhe where you use each of his equipment powers once. 

Usoki
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I definitely got the unlock without using most of his equipment, let alone equipment powers.  I think I used exclusively his dagger, since this was back when we thought the cloak couldn't be destroyed too many times.  I definitely never used the Cloak Projector or the Dark Lab.  I'm sad I didn't know about logs during the time I unlocked him; all I remember is that I failed with Unity / Wraith / Writhe but succeeded with Unity / Skyscaper / Writhe.  I went with Freedom Tower, but Caspit's playground never entered play either time.  So while I was trying to play as much equipment as possible, H=3 can't have put too much of it into play.

I wonder if it matters HOW the equipment comes into play?  Maybe you have to pull equipment out of the deck using powers, but not using cards?  Like, if I failed with Wraith because of Impromptu Invention, but Skyscraper's Micro-Assembler was fine?  And perhaps when people were failing it was because they used some of the Writhe one-shots that pull the cloak from the deck?

Maybe it's as simple as "In a game with VG Writhe, win a game where Writhe uses a power to pull an equipment card out of his deck three times.  A card play cannot cause an equipment card to be pulled from VG Writhe's deck or trash."

Velvetisis
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I've actually got a different idea based on your lineup.  Trying to piece together similarities and differences: When I got my success I played with bunker and I know I used the power on Auxiliary Power Source, destroying it.  Similarly SKy-scraper has several cards that destroy her own equipments, whereas Wraith only has Inventory Barrage, which no one ever uses.  What if:

In a game with VG Writhe 2 different heroes must destroy at least one of their own equipments.

There may also be a number of equipments played requirement.

Usoki
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Ooh, that's an interesting point.  I would have used a lot of Skyscraper's destruction / replay for her link cards, because I was assuming I had to play as many equips as possible, and she doesn't have many link cards.  On the other hand, Wraith has so many equipment cards in her deck it wouldn't have been an issue.  (And no one uses Inventory Barrage, as you point out.)  And in both rounds, Unity would have been destroying a lot of equips or else I would have never been able to deal damage.

So maybe something like "In a game with VG Writhe, win a battle during which you destroy more equipment cards than the number of unique equipment cards which enter play."

Hankroyd
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Hint from the stream: Equipments are important, but other kind of cards are important too.

TakeWalker
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Two more stream hints:

It doesn't matter what any of the other heroes do.

The condition has nothing to do with powers.

Usoki
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Hmm...

In a game with VG Writhe, end a battle during which Writhe has more equipment cards in play than ongoing cards?

In a game with VG Writhe, end a battle during which Writhe plays more equipment cards than he plays one-shots?

statue345
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Based on how Mainstay and Idealist ended up working out, maybe it has something to do with the number of rounds the equipment stays in play?

Missingno
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Wait, we got hints?  Guess John wants these things solved before OblivAeon comes out.

 

Either way there's no mention of turns in those hints so those ideas involving a limit of turns or just having turns be a thing are still on the table.


I'll put things in here later.

MigrantP
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The community has discovered the official unlock condition for Void Guard Writhe: Cosmic Inventor.

Complete a game with Void Guard Writhe on the team. Void Guard Writhe must play at least 1 equipment card and at least 1 ongoing card. Whenever Void Guard Writhe has an ongoing card in his play area, he must have more equipment cards than ongoing cards in his play area.


Lead Bit Flipper, Handelabra Games
Developer of digital tabletop games & apps like SotM: The Video Game and Bottom of the 9th

TakeWalker
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oh my god :D

Phantom5613
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Now to wait for the last batch of variants...

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