Building an OblivAeon Scenario: Missions

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Cult of Gloom
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Building an OblivAeon Scenario: Missions

So I'm trying to port over some tools and things that GMs can use to run the OblivAeon scenario in the RPG. I started with the Mission deck and will keep adding bits and pieces. These are the roughest of the rough drafts and feedback is welcomed.


Remember, don't turn that frown upside down! Turn it into Eldritch Power to summon our Dark Master to Spite a world that has wronged you.

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Mist Portals

The Mist Portals act very much like the environment in the turn order. When the Mist Portals are selected, if there are fewer then H-2 active missions, the GM selects a mission from the list of unassigned missions and the players assign that mission to a hero without a mission. Otherwise, advance the scene tracker by 1.

Once Mist Portals have finished their turn, the players as a group decide who moves next in the turn order.

Reward Types

Heroes: Hero rewards represent some figure from the mist portals who have joined the fight against OblivAeon. They do not have their own turn in the turn order and instead preform some bonus action on the player’s turn who gained the reward. They may not be attacked or damaged, though scenario specific effects may add cosmic doom tokens to them. When they have three or more cosmic doom tokens, they are defeated.  They may also be defeated in place of a major twist.

Powers: Powers are added to your powers list and may be used as if they were written on your sheet. They will often not be able to be used by any of the abilities on your hero sheet but often bring an ability with them that they are died too.

Abilities: Abilities count as if they were written on your sheet and may be used on your turn.

Mission List

A True Hero in the End

Description: “Brother.” Groans Infinitor. He wants to break free from OblivAeon’s control and Fight alongside his brother, Captain Cosmic. If you and your allies help shoulder his load, you may save him.

Objective: Add the “Share the load” challenge to the scene. It has H + 2 boxes. In addition to overcome actions, you may tick off a box by rolling d8 d8 d8 and attacking yourself with the mid die at the end of your turn. Once this challenge is overcome, gain the reward.

Reward: You gain “Brother’s Sacrifice” as a reaction ability in the green zone. It reads “whenever a hero would be defeated you may prevent that damage or if a hero reward would be removed you may prevent the cosmic doom token from being added. If you prevented damage, defend each hero by rolling d10 d10 d10 and using the Max plus Min die. If you prevented a token from being added, no cosmic doom tokens may be added until the start of your turn. Then, remove this ability.”

A War-torn Landscape

Description: A grim scene awaits you though this portal. The destruction and chaos seems endless. But you know the steaks. You must search this realm in the hopes that somewhere in all this mayhem you can find a hero.

Objective: At the end of your turn add two threats from the environment. These threats may not be prevented. At the end of each hero turn, if there are no active challenges or threats from the environment, claim the reward.

Reward: Gain Cold War as a hero reward. Whenever you perform an action, Cold War attacks up to 3 targets by rolling d8 d8 d8 and using the mid die. At the end of your turn you may perform a basic action.

Building a King

Description: Unity is crafting a golem unlike anything she has ever build before. If you can provide her with more metal, her powerful creation will join the fight! Plus, who doesn’t want more robot dinosaurs?

Objective: Add the Building a King challenge to the Scene. This is a challenge with three boxes. “Gather Parts” “Assemble Parts” “Jump Start” A scion may untick a challenge box as an overcome action. When the challenge is completed, gain the Reward.

Reward: Gain T. Rex Bot as a Hero Reward. At the end of your turn T. Rex Bot attacks one target by rolling d12 d10 d10 as a dice pool and uses the Max die. As a reaction you may roll a d6 and do that much lightning damage to all nearby enemies. You may use this reaction in addition to any other reactions you may have. 

Citizen Storm

Description: Though the Mist portal steps a figure wreathed in lightning. You face Citizen Storm the, the Maerynian who conquered another realities Earth after losing Vognild Prime. Can you defeat such a foe?  

Objective:  Add Citizen Storm to the turn order as a d8 Lieutenant. On his turn, he attacks a hero and destroys a bonus that hero possesses. When he is defeated, claim the Reward.

Reward: Gain Citizen Storm as a Hero bonus. At the end of your turn, Citizen Storm either attacks a target by rolling d8 d8 d8 and using the Max die or destroys a bonus of the player’s choice.

Create Contraption

Description: “It’s gotta work better this time,” mumbles the Wraith. “Any insights from all those RevoCorp blueprints Randall?” If you can help the Wraith finish her device, she’ll make a power weapon indeed.

Objective: Add the Create Contraption challenge to the scene. This scene has H + 1 boxes. In addition to ticking boxes with overcome checks, at the end of a hero turn that hero may destroy a bonus tied to a piece of equipment, if they do tick a box off of this challenge. Once the challenge has been overcome claim the reward.

Reward: Add Chekov’s Hairdryer (d12) to your power list. Gain “Good Thing I’ve got my Hairdryer” as a red ability. This ability reads “attack up to two targets using Chekov’s hairdryer. Use the Max plus Mid die. This damage is unaffected by penalties and is irreducible”

 

Demand of the Gods

Description: The Ennead all turned to see Ra blazing like the sun. “It is the hour to set aside petty squabbles. We must be Gods now more then ever!” Impress the Ennead with the urgency of the situation.

Objective: At the end of your turn, if at least H targets where defeated, claim the reward.

Reward: Gain Magic of the Ennead as an ability in the red zone. This ability reads “Attack by rolling a d12 for “Divine Magic” as a power with an appropriate quality and status from your hero sheet. Set any die that rolled below a 9 to a 9. Damage one target with the Max die, one target with the Mid die, and one target with the Min die doing damage of any type for each attack. Then lose this ability.”

Enraged Terror Bird

Description: A horrifying screech echoes out of the Mist Portal! In the other realm, you can see a Dire Moa-like bird attacking a wounded figure. If you step in and fight this fowl, its victim might be a stalwart ally.

Objective: Add Dire Moa to the scene as a D6 Lieutenant. At the end of your turn, either accept a -2 penalty or remove this mission from the scene. When the dire moa has been defeated, gain the reward.

Reward: Gain Arataki Wakarewarewa as a hero reward. She requires 6 cosmic doom tokens to be removed. When your hero suffers damage, you may put a cosmic doom token on Arataki and prevent that damage.

Expedition to Atlantis

Description: Many villains have used the Ruins of Atlantis as a staging ground for their terrible plots. Recently the Prime Wardens have set up a base here. Yet so much of the ruins remained unexplored.

Objective: Add Expedition to Atlantis as a challenge to the scene. This challenge has two boxes. “Travel to Atlantis” and “Bypass defenses” The second box may only be attempted by someone who has completed the first box. Once both boxes have been ticked, gain the Reward and add the “Return from Atlantis” challenge to the scene. This challenge has one box. Until the challenge is overcome you may not participate in the rest of the scene.

Reward: Gain Atlantean Conduit as an inherent ability in the green zone. This ability reads “At the end of your turn you may perform a basic action”

F.I.L.T.E.R. Heist

Description: The tiny alien and rogue agent slide evenly and silently down the line. For this infiltration job, all will have to go according to plan. What can you grab from F.I.L.T.E.R?

Objective: Add the “F.I.L.T.E.R. Heist to the scene as a challenge. This challenge has two boxes. “Break into Base” and “disable security” The second box may only be attempted by someone who has completed the first box. Once both boxes have been ticked, gain the Reward and spawn a d8 Filter Chief Lieutenant to the scene.

Reward: Add “Infinity Cannon” (d10) to your power list. Gain the “Ridiculous Gun” as a yellow ability. This ability reads. “Attack 1 target using Infinity cannon. Use your max plus min die. Boost yourself with your mid die.”

Form the Mecha-Knight

Description: “Ready?” The young shard-bearer asks. Your companions nod. Your planning has led to this moment. “Let’s do it! Come on, Mecha-Knight!” Summon your strength, heroes. This will take all of your might.

Objective: Add “Unformed Mecha-Knight” to the scene as a d8 Lieutenant. When this target has H number of bonuses from different sources claim this reward. When this target would be reduced a die size, it may instead destroy a bonus. It preforms no action on its turn. The heroes as a group select who goes after it in the turn order.

Reward: Remove Unformed Mecha-Knight from the scene. You gain all bonuses it had.  Add Mecha-Knight (d12) to your power list. Gain “Super Sentai Attack with Sound Effects!” As a yellow zone ability. This ability reads. “Attack X targets using Mecha-Knight where X is equal to the number of bonuses you have. Use your Max plus min die.”

 

 

 

Great Fortune

Description: The world you see though this portal shines so brightly it hurts your eyes. A world of mighty heroes who protect their reality. Perhaps one of them might even join your fight against OblivAeon

Objective: When you perform an action, if you roll the same number at least twice, gain this reward. If not, damage yourself with the min die.

Reward: Gain Lucky Break as a Hero Reward. When you perform an action and roll the same number at least twice, you may perform a basic action.

 

Hellion

Description: “Face me and tremble!” The winged woman stride though the mist portal, radiating malevolence. “I enslaved the heroes of my realm. You shall be Next!” Defeat Hellion to free a Hero from her world.       

Objective: Add Hellion to the turn order as a d8 lieutenant. On her turn, she attacks one hero ignoring all penalties and doing irreducible damage. She then deals 1 damage to all nearby hero targets. When she is defeated, claim the Reward.

Reward: Gain Seraph as a Hero Reward. At the end of your turn, Seraph uses a d10 d10 d10 dice pool and attacks 1 target with the Max die, a different target with the Mid die, and a third target with the Min die. As a reaction when attacked by radiant damage, gain a plus 2 bonus.

Hermetic Evolved

Description:  The man called Hermetic has little control over his new form. “You’re Blood. Give me your Blood!” This empowered beast must have been made by some magical artifact, but where could it be?

Objective: Add Evolved Hermetic to the turn order as a d8 Lieutenant. On his turn, he attacks up to three targets. For each target, he steals and applies a bonus that target has. Once he has been defeated, gain the reward.

Reward: Add Bloodstone (d10) to your power list. Gain “Blood Roils” as a reaction ability in the yellow zone. This ability reads “As a reaction, you may prevent a hero from being defeated and restore them to their maximum HP. Then, each hero is healed up to the top of their current zone. Then, remove this ability”

Infusion of Power

Description: The Scholar and Guise traveled together and fought villains in all manner of environments. But now, Guise was likely to be erased from existence if not for the scholar’s intervention.

Objective: At the end of your turn, if there are one or fewer other nearby heroes, one nearby hero including yourself may make an psychic attack against themselves by rolling  d10 d8 d8 and using the Max die. If damage was taken this way, claim the reward

 Reward: Gain “Apex of Humanity” as an inherent ability in the green zone. This ability reads “Gain a persistent plus 1 bonus to attack and overcome actions, reduce damage you suffer by 1, whenever you perform an action regain 1 HP”

Nature’s Compulsion

Description: Michael Conteh walks the Earth. His time learning from the virtuosos of the void led to his direct role in aiding the Earth sprit Akash’butha to Akash’thriya. But the Naturalist must still walk.

Objective: Add the “Walk the Earth” Challenge to the scene. This challenge has 4 boxes. In addition to overcome checks, you may tick a box off whenever you move elsewhere in the scene. Once this challenge is overcome, gain the reward.

Reward: Gain “Primordial Boon” as an inherent ability in the green zone. This ability reads “gain a plus 1 persistent bonus to attack and overcome actions” At the end of your turn, you gain 1 HP and may move somewhere else in the scene.

Orchestrate the Void

Description: Following the Argent Adept’s rhythm, the void itself plays in concert with the elements, strumming strings and producing sounds unknown to the human ears. With your ad, he can summon forth his predecessors.

Objective:  Add the “Orchestrate the Void” Challenge to the scene. It has H + 1 boxes. In addition to overcome checks, you may check off a box whenever you give another hero a bonus or cause another hero to regain HP. When this challenge is overcome, gain the Reward.

Reward: Gain the Virtuosos of the Void Hero reward. At the end of your turn, give one player a plus 1 bonus. One player may make a basic attack. Then each hero regains 2 HP.

Shattering Blow

Description: With the help of Luminary’s devices, Sky-Scraper has grown larger than ever before and seeks to deal OblivAeon a mighty blow. The might of the heroes working together can break the cosmic destroyer!

Objective: if OblivAeon is ever dealt 20 or more damage in one turn, claim the Reward.

Reward: Add OblivAeon Shard (d12) as a power. Gain “OblivAeon Shard” as an inherent ability in the yellow zone. This ability reads “At the start of your turn, destroy at least plus 2 worth of your bonuses. If you do, boost all attack and overcome actions as if you had rolled a die equal to the number of boxes ticked off in the scene tracker”

Summon the Colosseum

Description: The heroes Lifeline and Wraith remember their recent time in the Bloodsworne colosseum all too well. With your help, they could get Kaagra’s attention and call on her gladiators for aid.

Objective: Add the “Impressing the Bloodsworne” challenge to the scene. This challenge has 5 boxes. In addition to ticking off boxes with overcome checks, check off a box if two or more minions are defeated in a single turn, a lieutenant is defeated, or 10 or more damage is done to a Scion or OblivAeon in one turn. Once this challenge has been overcome gain the Reward.

Reward: Gain “Bloodsworne Exhibition” as an ability in the yellow zone. This ability reads “Defeat up to 7 targets of any combination of d8 or lower minions, d6 or lower lieutenant, and Scions with 10 or fewer HP. Once you have used this ability, remove it from your sheet and add it to the sheet of someone who has already gone in the turn order. If there are no heroes who have gone in the turn order, instead remove the ability”

The Digital Age

Description: Though this Mist Portal you see a world where Omnitron has assimilated everything. Every living thing is a part of Omnitron’s programming here. But are there any heroes who could help against OblivAeon?

Objective: Add the “The Digital Age” challenge to the scene. This scene has three boxes. “Overcome firewall” “convince Omni-Unity” “Unistall Spywear” once the challenge has been overcome, gain the reward.

Reward:  Gain Omni-Unity as a Hero Reward. At the end of your turn Omni-Unity rolls d10 d8 d6 and creates a minion of mid die size. This minion may perform one basic action.

The Final Champion

Description: In this reality, Thorathian citizens managed to erase the stain of Grand Warlord Voss and his military forces from Dok’Thorath, aided by a hero from Earth who may be willing to join the fight against OblivAeon.

Objective: When there are more heroes then minions, lieutenants, and scions in the turn order gain the reward.

Reward: Gain Cursor as a Hero Reward. You gain a persistent plus 1 bonus to attack and overcome actions. Each round, reduce the first damage dealt to you each turn by 4.

The Last Wager

Description: “Tick tock heroes! Dead or Alive, you’ve got to make your guesses before the time runs out!” Wager Master has the heroes trapped in his poorly timed games. But what happens if you manage to win?

Objective: At the start of your turn, Wager Master asks you a trivia question about the Multiverse. You may not look the answer up but may ask another player for help by causing a minor twist.  If you answer correctly, claim the Reward. If you fail, this mission is returned to the mission reserve.

Reward: Gain Meager Winnings as an inherent ability in the green zone. At the end of your turn, if all heroes are at their maximum HP give the reward of one mission to its player and remove any threats or challenges related to that mission from the game. Otherwise, one hero gains 1 HP.

The Nations in Ruins

Description: You see many scenes though this portal. That nations of this world have been decimated. There seems to be no bastions of civilization here. But if you could find one, you could find one, you’d find heroes.

Objective: At the end of your turn, if there are more heroes then minions, lieutenants, Scions, in the turn order you may add two threats from the environment to the scene. If you do, claim this reward.

Reward: Gain El Mejor Legado as a Hero Reward. Reduce all damage by 1. At the end of your turn El Mejor Legado attacks 1 target by rolling d8 d8 d8 and using the mid die.

The Red Menace

Description: At First, it seems that all that exists though this Mist Portal is fire. But then, you see a glowing red hot figure in the blaze, stroking the flames. The foes of this pyromaniac would make strong allies!

Objective: Add Red Menace to the turn order as a d8 Lieutenant. Red Menace may use his reaction to attack a hero when he is damaged. On his turn, he may attack all nearby targets. When Red Menace is defeated, claim the Reward.

Reward: Gain Everyman as a Hero Reward. As a reaction when damaged, you may gain a plus 1 bonus.  You may use this reaction twice per round in addition to your normal reaction but no more than twice per round. At the start of your turn, Everyman deals 1 target X damage where X is the number of separate bonuses you possess.

Time and Time Again

Description: A Blistering Heat threatens to overwhelm Chrono-Ranger. “Hard to get comfortable-like with all this Lava,” Jim Grumbles. If someone had the power to save him, they would be powerful indeed.

Objective: Add the “Sustain the Portal” challenge to the scene. This challenge has three boxes. Once the challenge has been overcome, gain the reward.

Reward: Gain the Chronoist as a hero reward. At the end of your turn, you and one nearby hero may each preform a basic action. If neither of you do, Chronoist attacks by rolling d10 d10 d10 and using the Max plus Mid die.

To Hope for the Dawn

Description: “Expatriate” Citizen Dawn Snarls. “No, Mother. Amanda. Can you believe that I’m here to talk to my Mom?” Getting through to Citizen Dawn could turn the tables on OblivAeon.

Objective: At the end of your turn, you may destroy any number of your bonuses. If you destroy at least two bonuses of +2 or higher, gain the reward.

Reward: Gain “Devastating Aurora” as an ability in the red zone. This ability reads “Destroy all enemy bonuses, destroy all environment threats, and attack up to three targets by rolling d10 d10 d10 and using the Max die. Once you have used this ability, remove it from your sheet and add it to the sheet of someone who has already gone in the turn order. If there are no heroes who have gone in the turn order, instead remove the ability”

Don’t Turn that Frown Upside Down

Description: “The Multiverse cannot end. Reality does not get off that easy.” The hooded figure glares out at the carnage all around. “Come, brothers and sisters, in the name of Gloom we shall prevail.”

Objective: Add the “Spite the World” Challenge to the scene. It has a number of boxes equal to H + 2. In addition to overcome checks, you may tick off a box every time you create a hinder of 2 or higher.

Reward: Add “Eldritch Power” (d12) to your power list. You gain “Voodoo Curse” as a reaction ability in the yellow zone. This ability reads. “Hinder a target with Eldritch Power whenever a twist is invoked. You may use this reaction twice per turn in addition to your regular reaction, but no more than twice per turn.”


Remember, don't turn that frown upside down! Turn it into Eldritch Power to summon our Dark Master to Spite a world that has wronged you.

Cult of Gloom
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Aeon Men

The Aeon men are given one slot in the turn order and all activate on that turn regardless of die size. Aeon Men change their form as their die size changes.

 

Aeon Warrior: d12

Aeon Warriors may only preform the attack action. They may choose to do melee or energy damage.

Reabsorption: When OblivAeon destroys an Aeon Warrior, he may perform an out of sequence action of any kind.

 

Aeon Locus: d10

Aeon Locus may perform the attack, boost, and hinder actions. They do energy damage

Reabsorption: When OblivAeon destroys an Aeon Locus, he may perform an out of sequence basic attack action using his Max die.

Aeon Vassal: d8

Aeon Vassals may perform the attack and boost actions. They do energy damage.

Reabsorption: When OblivAeon destroys an Aeon Vassal, advance the scene tracker by one

Aeon Thrall: d6

Aeon Thralls may only preform the attack action, they do melee damage

Reabsorption: When OblivAeon destroys an Aeon Thrall, role its die. OblivAeon and all Scions regain that much HP. If no HP is gained this way, you may increase the die size of two Aeon Men.

Aeonling: d4

Aeonlings may only preform the attack action, they do melee damage

Reabsorption: When OblivAeon destroys an Aeonling, add an Aeon Thrall to the scene.

Unstable: An aeonling does not make a minion save and is instead destroyed if it would suffer any damage.


Remember, don't turn that frown upside down! Turn it into Eldritch Power to summon our Dark Master to Spite a world that has wronged you.

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Scions

 

Aeon Master

HP 60

Powers                       Qualities                           Status

Preservation d10         Leadership d10               9+ Aeon Men d4

Font of Control d10     Close Combat d8           5-8 Aeon Men  d6

 Flight d8                        Hive Mind d8                3-4 Aeon Men d8

                                                                                 1-2 Aeon Men d10

                                                                                 0 Aeon Men   d12

 

Abilities

Horde of OblivAeon A: Use Preservation to create a number of minions equal to your Max die, of the size of your Min die.

Empower Horde A: Upgrade all Aeon Men one die size.

Aeonic Birth  R: When Aeon Master is damaged create a new Aeon Man equal to his status die.

Hive Mind  I: All Aeon Men gain a persistent and plus 1 boost while near Aeon Master

Disrupted Hive Mind I: When Aeon Master is defeated, remove all Aeon Men from the Scene.

 

Borr the Unstable

HP 30

Powers                              Qualities                           Status

Inner Inferno d12            Hotheadness d10             HP: 30-21   d6

Outer Inferno d10          Close Combat d8               HP: 20-11  d8

Absorption d8                                                              HP: 10-1 d12

 

Abilities

Violate Harvester   I:  The first time Borr the Unstable takes damage each turn, he either gains a plus 1 persistent and exclusive bonus named “Power Overwhelming” or improves that bonus by 1. This bonus may increase beyond +4

Focused Burst A:   Attack one target using Outer Inferno, use your Max die. Add one Cosmic Doom token to each hero reward of that targets attack.

More Fuel for the Fire R:  When an Aeon Man target is destroyed, Recover with Absorption

Mastery of Self-Destruction I: When Borr the Unstable is defeated, he remains in the turn order. He may not be affected in anyway. When he takes his next turn, he deals all nearby targets damage equal to his Power Overwhelming bonus. Then remove Borr from the scene.

 

 

 

More to come


Remember, don't turn that frown upside down! Turn it into Eldritch Power to summon our Dark Master to Spite a world that has wronged you.

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Reserved


Remember, don't turn that frown upside down! Turn it into Eldritch Power to summon our Dark Master to Spite a world that has wronged you.

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Remember, don't turn that frown upside down! Turn it into Eldritch Power to summon our Dark Master to Spite a world that has wronged you.

Anubis
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Um technically speaking OblivAeon is dead in the RPG timeline.

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Anubis wrote:

Um technically speaking OblivAeon is dead in the RPG timeline.

 

Also in the Prime War timeline, doesn't mean you can't do the OblivAeon scenario in the RPG if you wanted to.


Remember, don't turn that frown upside down! Turn it into Eldritch Power to summon our Dark Master to Spite a world that has wronged you.

bjorn.arnesen.us
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The nice thing about imagination is that you don't have to stick to established canon.

Related, as Sentinels heroes are appearing in other games, it seems that in at least one of them (Prime War) that some beings are trying to reopen the cracks between realities.