Battle of the teams 2

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Dandolo
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Round 42 Results: All teams win, though Space just barely won with Sky-scraper mounting a solid comeback as the last hero standing.

Round 43: Ultimate Mad Bomber Blade at Realm of Discord.

Missingno
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F5: 37/5
PW: 33/9
DW: 32/10
VG: 36/6
AR: 34/8
RC: 31/11
SP: 36/6
NT: 38/4


I'll put things in here later.

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Round 43 results: Losses for Prime Wardens and Alt Reality. Wins for all other teams. The Prime Wardens battle was a 2 hour battle, mostly Fanatic 1 on 1 vs. Blade with her surviving due to Aegis 4 separate times before her ultimate defeat. 

 

Round 44: Challenge La Capitan at Champion Studios.

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Round 44 Results:

Losses for Alt. Reality and Space.

Wins for all other teams. Notably Void Guard, Revo Corp, and Nature all managed Homeruns with bottom of the 9th.

Round 45: Ultimate Progeny at Maerynian Refuge.

Missingno
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F5: 39/5
PW: 34/10
DW: 34/10
VG: 38/6
AR: 34/10
RC: 33/11
SP: 37/7
NT: 40/4

And then suddenly AR was tied with PW and DW for 4th.


I'll put things in here later.

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Round 45 Results: Alt Realities losing streak continues, Dark Watch loses as well. All other teams win - though Void Guard did so with only Writhe standing at 1 HP.

 

Round 46: Ultimate Gloomweaver at Rook City.

Missingno
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F5: 40/5
PW: 35/10
DW: 34/11
VG: 39/6
AR: 34/11
RC: 34/11
SP: 38/7
NT: 41/4

And now we have a three way tie for last!  Let's see if RC can make a comeback!


I'll put things in here later.

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Round 46 Results: Nature loses to Gloomy! All other teams win.

Round 47: Standard Akash'bhuta at Realm of Discord.

Powerhound_2000
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That must’ve been from some bad luck at Rook City for the nature team. 


Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
Dandolo
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Powerhound_2000 wrote:
That must’ve been from some bad luck at Rook City for the nature team. 

Turn 1 Strength of the Grave didn't help either with 5 instances of 8 damage. What probably did the heroes in were 2 really unlucky Vast Followings which brought out Gloomy's most dangerous Cultists. Interestingly, Ra played imbued Fire round 1 and relics didn't enter play until fairly late; which makes me think that had the game been standard difficulty instead of Ultimate Nature would likely still have lost.

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Those opening Strength of the Grave turns are certainly the more punishing ones. 


Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
Missingno
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F5: 41/5
PW: 36/10
DW: 35/11
VG: 40/6
AR: 35/11
RC: 35/11
SP: 39/7
NT: 41/5


I'll put things in here later.

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Round 47 Results: All teams win. Prime Wardens had the easiest time of it thanks to End of Days; on the other end of the spectrum, Alt. Reality had a brutal fight that ended with all heroes still active at 1 HP each.

Round 48: Challenge Kaagra Warfang at Fort Adamant.

Missingno
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F5: 42/5
PW: 37/10
DW: 36/11
VG: 41/6
AR: 36/11
RC: 36/11
SP: 40/7
NT: 42/5


I'll put things in here later.

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Round 48 Results:

Wins: Freedom 5, Dark Watch, Void Guard, Space

Losses: Prime Wardens, Alt. Reality, Revo Corp, Nature

All losses were due to favor rather than incarceration.

 

Round 49: Challenge Grand Warlord Voss at Court of Blood.

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F5 crawled its way back to the top again.


Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
Missingno
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F5: 43/5
PW: 37/11
DW: 37/11
VG: 42/6
AR: 36/12
RC: 36/12
SP: 41/7
NT: 42/6

Went about as well as I thought it would, surprised Dark Watch won though, I suspect Expat started with the assualt rifle/shotgun and Setback started with Looking Up.


I'll put things in here later.

Dandolo
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Missingno wrote:
F5: 43/5
PW: 37/11
DW: 37/11
VG: 42/6
AR: 36/12
RC: 36/12
SP: 41/7
NT: 42/6
Went about as well as I thought it would, surprised Dark Watch won though, I suspect Expat started with the assualt rifle/shotgun and Setback started with Looking Up.

Actually no, Setback eventually got looking up but it was fairly late in the game. Expat didn't get a gun out until round 3. NightMist and Harpy picked up the slack though thanks to multiple copies of Oblivion and a high Avian strategy with Huginn and Muninn in play.

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Round 49 Results: Prime Wardens lose; all other teams win.

Round 50: Standard Spite Agent of Gloom at Freedom Tower.

Missingno
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F5: 44/5
PW: 37/12
DW: 38/11
VG: 43/6
AR: 37/12
RC: 37/12
SP: 42/7
NT: 43/6

I'm guessing unhallowed halls came out early and made things tough for the wardens.


I'll put things in here later.

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Missingno wrote:
F5: 44/5
PW: 37/12
DW: 38/11
VG: 43/6
AR: 37/12
RC: 37/12
SP: 42/7
NT: 43/6
I'm guessing unhallowed halls came out early and made things tough for the wardens.

It did come out but fairly late... it kind of served as the last nail in the coffin for Haka who was trying to take on Voss Solo. The thing that did the Wardens in was a bunch of Psy-weavers and Frost Hounds out the gate. Fanatic cleared the board with a round 1 End of Days only for Voss to flip and play a start of turn Forced Deployment which immediately brought everything back. He followed up with a Spaceship for good measure during his play phase.

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Round 50 Results: All teams win... some alot more easily than others.

Round 51: Advanced Barob Blade at Ruins of Atlantis.

Missingno
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F5: 45/5
PW: 38/12
DW: 39/11
VG: 44/6
AR: 38/12
RC: 38/12
SP: 43/7
NT: 44/6


I'll put things in here later.

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Just out of curiosity as I don’t see it mentioned what order are you using the heroes in for each of these teams?  While in some cases it might not make much difference there are certainly some I could it having a bigger impact.  


Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
Dandolo
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Powerhound_2000 wrote:
Just out of curiosity as I don’t see it mentioned what order are you using the heroes in for each of these teams?  While in some cases it might not make much difference there are certainly some I could it having a bigger impact.  

The order is:

Freedom 5: Legacy, Bunker, Wraith, Tachyon, Absolute Zero
Prime Wardens: Argent Adept, Captain Cosmic, Fanatic, Haka, Tempest
Dark Watch: Expatriate, Nightmist, Setback, Mr. Fixer, Harpy
Void Guard: Dr. Medico, Mainstay, Idealist, Writhe
Alternate Reality: La Comodora, Visionary, Omnitron-X, Chrono-Ranger
Revo-corp: Luminary, Stuntman, Parse, Unity, Benchmark
Space: Lifeline, The Sentinels, Sky-scraper, KNYFE
Nature: Akash'thriya, Naturalist, Ra, Scholar, Guise.

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Thanks Dandolo


Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
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Round 51 Results: Losses for Dark Watch and Void Guard. Wins for all other teams.

Round 52: Challenge Citizen Dawn at Pike Industrial Complex.

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F5: 46/5
PW: 39/12
DW: 39/12
VG: 44/7
AR: 39/12
RC: 39/12
SP: 44/7
NT: 45/6

I'm gonna guess that Void Gaurd had some combination of "consider the price of victory" or "Leaking Room" or "Pillars of Hurcules" from the start.


I'll put things in here later.

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Missingno wrote:
F5: 46/5
PW: 39/12
DW: 39/12
VG: 44/7
AR: 39/12
RC: 39/12
SP: 44/7
NT: 45/6
I'm gonna guess that Void Gaurd had some combination of "consider the price of victory" or "Leaking Room" or "Pillars of Hurcules" from the start.

Yeah you nailed it. Round 1 they took out the MDP, environment played Leaking room.
Round 2 villain played Consider the Price of Victory, Environment played Leaking Room. Round 3, Blade played a one-shot getting 15 cards into the trash.... heroes would have lost no matter what at that point but the environment played Pillars of Hercules just to rub salt on the wound.

Dark Watch game wasn't much better. There was only 1 Leaking Room, but the heroes ultimately lost on an out of turn Consider the price of victory played via Atlantian Font of Power the round before they would have flipped Blade.

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Round 52 Results: Most games were tough due to Pike's tenancy to take out the citizens you are trying to keep in play; but in the end all teams pull out wins.

Round 53: Challenge Iron Legacy at Time Cataclysm.

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F5: 47/5
PW: 40/12
DW: 40/12
VG: 45/7
AR: 40/12
RC: 40/12
SP: 45/7
NT: 46/6


I'll put things in here later.

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Round 53 results:

Wins: Prime Wardens, Dark Watch, Void Guard, Nature

Losses: Freedom 5, Alt. Reality, Revo-corp, Space

Round 54: Challenge Deadline at Realm of Discord

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We have a tie between Nature and F5 again.   Who will get to 50 wins first or will both hit it at the same time?


Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
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Round 54 Results: All teams win

Round 55: Standard Vengaence at Temple of Zhu Long 

Bugbear, Fright Train, Sergeant Steel, Friction, [Proletariot]

 

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How did F5...right, 4/5 of that team takes extra damage...Wait how did Space lose?

F5: 48/6
PW: 42/12
DW: 42/12
VG: 47/7
AR: 41/13
RC: 41/13
SP: 46/8
NT: 48/6


I'll put things in here later.

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Missingno wrote:
How did F5...right, 4/5 of that team takes extra damage...Wait how did Space lose?
F5: 48/6
PW: 42/12
DW: 42/12
VG: 47/7
AR: 41/13
RC: 41/13
SP: 46/8
NT: 48/6

I can't recall exactly what happened in the space game. I think the heroes failed to draw their ongoing destruction cards early and Iron Legacy had Vigilance in his starting loadout.

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Round 55 Results: All teams win. The Dark Watch battle was of special note. Expatriette was the last hero standing after being revived by Rites of Revival... possibly my first time winning a game of Sentinels in which all the heroes were incapacitated.

 

Round 56: Ultimate Spite at Omnitron IV.

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F5: 49/6
PW: 43/12
DW: 43/12
VG: 48/7
AR: 42/13
RC: 42/13
SP: 47/8
NT: 49/6

Naturalist at Omnitron IV is a fun time if you can get enviormental allies o...wait it's spite.  Nevermind.


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Round 56 Results: Dark Watch lost, all other teams won.

Round 57: Advanced Vengeance at MMFFCC.

Proletariot, Citizens Hammer and Anvil, Ermine, Ambuscade, [Miss Information]

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Nature and F5 teams hit the 50 win mark together.  Would not have expected that offhand when this started.   Void Guard just one game behind. 


Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
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Powerhound_2000 wrote:
Nature and F5 teams hit the 50 win mark together.  Would not have expected that offhand when this started.   Void Guard just one game behind. 

Yeah, I really wish I had written down some predictions at the beginning.... I would have been way off.

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F5: 50/6
PW: 44/12
DW: 43/13
VG: 49/7
AR: 43/13
RC: 43/13
SP: 48/8
NT: 50/6

I also would have been way off, specifically with Revocorp and Prime Wardens.


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Round 57 Results: Losses for Prime Wardens and Alt Reality. Wins for all other teams.

Round 58: More Advanced Vengeance! Now at Pike Industrial Complex.

La Capitan, Baron Blade, Plague Rat, Ambuscade, [Greazer]

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F5: 51/6
PW: 44/13
DW: 44/13
VG: 50/7
AR: 43/14
RC: 44/13
SP: 49/8
NT: 51/6

Revocorp is offically out of last!  ...Also OUCH, Vengence Plague Rat in Pike?!  I doubt anyone that can't force shift their elements is winning there.


I'll put things in here later.

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Round 58 Results:

Wins: Void Guard, Revo-corp, Space, Nature

Losses: Freedom 5, Prime Wardens, Dark Watch, Alt Reality

Round 59: Advanced Chokepoint at Sulver Gulch 1883

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F5: 51/7
PW: 44/14
DW: 44/14
VG: 51/7
AR: 43/15
RC: 45/13
SP: 50/8
NT: 52/6

Revocorp's making a comeback!  Though I'm surprised that it came here, along with space and void guard.


I'll put things in here later.

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Round 59 Results: All teams win.

Round 60: Ultimate Miss Information at Silver Gulch 1883.

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F5: 52/7
PW: 45/14
DW: 45/14
VG: 52/7
AR: 44/15
RC: 46/13
SP: 51/8
NT: 53/6 


I'll put things in here later.

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