A Survival Guide to The Tomb of Anubis

18 posts / 0 new
Last post
ChronoRanger_101
ChronoRanger_101's picture
Offline
Last seen: 6 months 1 week ago
Joined: Jun 09, 2015
A Survival Guide to The Tomb of Anubis

(This is an experiemntal topic. I've seen guides on Heros and Villains, but none on environments. Depending on the feedback from this one I might do more, but if the common feeling is that environments are straight forward I'll move on to trying villains.)

 

The Tomb of Anubis

The tomb of Anubis is a creepy place, filled with booby traps, mummies, and most importantly treasure. From time to time Villains come here to wreak havoc or to raid the place for treasure. Here's some pointers on surviving this eery place. 

 

  • Types of Cards: Trials, Treasures, Mummies
  • Number of target cards: 8
  • Strongest Target: Anubis with 20 hp. Also a nemesis of Ra
  • Special Mention: The two treasure cards provide a unique twist for this environment. When you destroy a trial card and a treasure is present, you can put the treasure card in front of a hero for an adtional power: one is healing and the other is damage. 
  • Akana - When villain targets are destroyed plays top of environment, - Watch out for this one, it helps get out tricky environment cards.
  • Dificulty rank - 4 (According to the wiki)

 

Non-obvious rules note: The Treasures can be placed next to an arbitrary hero whenever any Trial is destroyed -- even if they have already been claimed before!  If the tactical situation changes, you can re-alocate your Treasures.

This is a fairly moderate environment. It's also neutral in the sense that normally it will attack any target regardless of type of character. (Few exceptions.) The theme of this environment is amazing. I love the treasure hunt feel it has, and always look forward to the treasure.

 

 Villains with this environment

  • Akash Bhuta - Since Akash Bhuta discards the environment so much it's frustrating and more difficult to stumble upon a treasure, But it makes them so much more special. 
  • A lot of the villains work well with Anubis. (When a card is destroyed he deals two damage to the second highest hp.) More notably La Capitan who loves destroying your ongoings and equipments every chance she gets, and Omnitron who loves destroying devices.(off the top of my head.
  • The Ennead - Thematically this group of egyptian villains works well with The Tomb of Anubis. Anubis and the Ennead have the same nemeis symbol so they deal each other an additional damage.
  • Kaagra Warfang - Mixing these two together would provide a game that is largely around trying to gain benefits from the nonhero decks: Treasure from the tomb, titles from Kaagra. 

 

Heros with this environment

  • The treasures are an awesome feature of this environment. Idol of anput is handy for heros that don't heal and rod of Anubis can be handy if a hero can't currently deal damage. 
  • Mr Fixer and Rod of Anubis -  If you have it in front of him, play Overdrive, use Rod of Anubis power first, and then still use Strike twice.-Also Mr. Fixer loves Rod of Anubis since it deals more damage than base power, strike. 
  • Scholar likes the Idol of Anput - Its power is to heal two so naturally scholar can take advantage of this when healing to do damage and such.  
  • Thematically Ra is great for this environment. Anubis has the nemesis icon for Ra so they deal extra damage to each other.
  • Playing Captain Cosmic, Sky Scraper and Chrono Ranger in Tomb of Anubis against Kaagra Warfang would result in a game where nearly every deck is playing cards on other characters, Good luck!

Anything I should add? Tips thoughts? Suggestions? Anything you suggest will help me with future guides. 

Edited by: ChronoRanger_101 on Jun 17 2015 - 12:27pm
Donner
Donner's picture
Offline
Last seen: 2 months 4 weeks ago
Playtester
Joined: Mar 30, 2013

Thematically, the Tomb of Anubis works well with the Ennead.  Also, Anubis deals the Ennead extra damage thanks to their Nemesis symbols.


"Deja-fu? You've heard of that?"
- Lu Tze, Sweeper, Thief of Time by Terry Pratchett

Powerhound_2000
Powerhound_2000's picture
Offline
Last seen: 41 min 38 sec ago
PlaytesterExceeded Expectations
Joined: Sep 14, 2013

This environment can escalate quickly between Urshe, Judgement of Anubus, and Shamise which will likely bring extra cards into play.   If Anubis is out it can make facing Voss or the Matriarch a bit more difficult since you likely will be taking out one of there targets over the course of multiple turns.   


Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
AlexxKay
Offline
Last seen: 3 years 4 months ago
Joined: Dec 04, 2013

Non-obvious rules note: The Treasures can be placed next to an arbitrary hero whenever any Trial is destroyed -- even if they have already been claimed before!  If the tactical situation changes, you can re-alocate your Treasures.

Might be worth listing Heroes who particularly like certain treasures.

Might be worth explicitly calling out that you want to carefully note what things are likely to be damaged by specific Environment cards as they come up, as many of them will be helpful, at least for a while.

Swarm of Scarabs is my most-hated card.

Powerhound_2000
Powerhound_2000's picture
Offline
Last seen: 41 min 38 sec ago
PlaytesterExceeded Expectations
Joined: Sep 14, 2013

Mr Fixer loves having the Rod of Anubis.   If you have it in front of him, play Overdrive, use Rod of Anubis power first, and then still use Strike twice.  


Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
cmschex
Offline
Last seen: 1 month 3 weeks ago
Playtester
Joined: Feb 02, 2013

I love this environment - it can be nasty but never fails to be something you have to deal with, the treasures are a great touch (before Capt Cosmic, the Rod was Fixer's BFF) and it hurts everyone.  IMO, this is still the gold standard of environments in the game

Arcanist Lupus
Arcanist Lupus's picture
Offline
Last seen: 1 year 3 weeks ago
Bolster AlliesInspiring Presence
Joined: Dec 06, 2013

Scholar likes the Idol of Anput


"Do you not know that a man is not dead while his name is still spoken?"

- Terry Pratchett, Going Postal

ChronoRanger_101
ChronoRanger_101's picture
Offline
Last seen: 6 months 1 week ago
Joined: Jun 09, 2015

Thanks for your feedback! I updated it with your suggestions. 

Powerhound_2000
Powerhound_2000's picture
Offline
Last seen: 41 min 38 sec ago
PlaytesterExceeded Expectations
Joined: Sep 14, 2013

Also welcome to the forums. 


Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
Pydro
Pydro's picture
Offline
Last seen: 36 min 6 sec ago
ModeratorPlaytester
Joined: May 19, 2012

Welcome!


Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"

Trajector
Trajector's picture
Offline
Last seen: 2 days 4 hours ago
Joined: Dec 13, 2014

Look out for that mummy engineer. He can get a lot of tricky environment cards in play, fast.

aawood
Offline
Last seen: 1 year 1 month ago
Joined: Mar 26, 2014

You could mix this up with Kaagra Warfang for a game that's hugely about gaining benefits from the none-Hero decks; Treasures from the Environment, Titles from the villain.

I suppose if you wanted to go absolutely barmy, you could throw out Captain Cosmic, Sky-Scraper and Chrono-Ranger as the heroes, and wind up with every single deck putting cards on each other!

ChronoRanger_101
ChronoRanger_101's picture
Offline
Last seen: 6 months 1 week ago
Joined: Jun 09, 2015

I've updated it again. Thanks for the help!

Pydro
Pydro's picture
Offline
Last seen: 36 min 6 sec ago
ModeratorPlaytester
Joined: May 19, 2012

I wanted to add that Fixer loves the Rod even without that combo, since it deals more damage than Strike.


Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"

The Burning Stickman
The Burning Stickman's picture
Offline
Last seen: 5 months 2 weeks ago
Joined: Feb 28, 2015

With its lack of ongoing/equipment destruction, Wraith can effectively neuter the deck by getting all three Mega Computers out, since even with its boosts, none of the cards do more than 3 damage at a time. Visionary's Mass Levitation gets the same thing done, but you have to keep doing it round after round.

This means you can leave the environment cards out and Ra's Scorched Earth suddenly becomes insane. On the other hand, cards like The Desert's Wrath become equally dangerous to you, so know what's in the villain's deck before pursuing this strategy.

Arcanist Lupus
Arcanist Lupus's picture
Offline
Last seen: 1 year 3 weeks ago
Bolster AlliesInspiring Presence
Joined: Dec 06, 2013

Not quite true.  Nomti will still deal 1 damage.  2, if Cast into the Underworld is out, although considering that this strategy means there will usually be a great many environment cards out, Cast into the Underworld will rarely stay out for long.

Also, there is one other card which isn't neutered at all here, and that is Swarm of Scarabs, which can be quite painful and difficult to deal with if you lack environment destruction.


"Do you not know that a man is not dead while his name is still spoken?"

- Terry Pratchett, Going Postal

Sailboat
Offline
Last seen: 6 months 1 week ago
Joined: Aug 22, 2015

This one's pretty situational, but if you find yourself facing villain immunity to your damage type, the Rod can be handy.

For example, Wraith often gets two power uses, but both usually do projectile damage, so Omnitron's Adaptive Plating Subroutine would neutralize her second instance of damage. The Rod offers her a way to hit with that second power use (assuming she's not frantically searching Omnitron's deck for Singularity cards, of course).

Objulen
Offline
Last seen: 1 year 2 weeks ago
Joined: Oct 22, 2015

Tempest can be very effective with Genebound Shackles and his AoEs. You normally can't affect more than one target with Genebound Shackles (since the villain has a much higher HP total than every other villain target), but since the Ennead tend to have similar HP totals, you can often get the +2 on several targets by choosing them in the right order -- chip off 3 to 4 HP on the highest target, then selec the one who now has the highest HP. Rinse, wash, repeate. 

It becomes even sillier when you have the lightning storm power in pay that hits everything for 1 damage. I was in a game where Tempest did 7 damage to most or all of the Ennead every turn by abusing their hitpoint totals (literally and figuratively).