1000 Blank White Cards II - Round 7!

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Ronway
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Alrighty, I send the cards besides 1 to Silverleaf.

I guess I could ask a question. How many Ronway cards are currently in the hands of the players?

Then I do nothing!

Alex
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Answer: Basically all of them.

Silverleaf, it's your turn now. You're still paralyzed, by the way, so cards and card abilities will fail 50% of the time.


I make games! Here's one of them! http://www.newgrounds.com/portal/view/626169

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phantaskippy wrote:

Thube Wubeepubinuboom ubis nubot uba luboyubal frubiend.Ubas Mubagnubebrubo cuban subureluby nubow ubattubest.Fuboul Pubowduber cubosts hubim puboints hube cubannubot spubare.Uband thuben, ubinstubead ubof gubivubing ubit uba rubest,Lubousuby Mubechubanubics fuborce ubus uball tubo shubare. Ubas mubost gubames cubountuber-clubockwubise pubass thube tubime,Thubus Subilvuberlubeaf, Ubi thubink, shubould rubecubeive mubine. (http://pbskids.org/cgi-registry/zoom/ubbidubbi.cgi)

Oh hey! It's my card!

... I was hoping someone would question the fact that no one is actually sitting to the LEFT of anyone else, really, but... whatever.


McBehrer is the sole winner of this game... And McBehrer, I would step carefully should you find your way down dark alleys. More than one vote said simply, "McBehrer must die."

McBehrer confirmed to be Biomancer!
-- Trajector

phantaskippy
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Maybe we should do an update on cards in hand, I don't actually know what cards I have anymore.

Alex
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Whoa, sorry for that inadvertant weeklong hiatus, there! Job things happened, and then animé con things happened, and a few depression things happened( or rather, caused nothing productive to happen). Also internet distraction things. They happened especially. On the plus side, I now know what it's like to be a father who's secretly an octopus.

Anyway, Silverleaf's 24-hour turn limit is definitely up now. I was waiting for her to complete the draft and tell me what cards she sent to Ronway, but she has yet to respond. The rules say if a card requires you to do something you must do it by your next turn, but I wasn't sure how to handle what happens when someone doesn't do the thing, the way your turn gets skipped if you take more than a day. I think I'll just choose a card for her at random and call it a day.

So... what else... Oh! At the end of Silverleaf's turn( or lack thereof), the paralyzing effect of Thunderwave wears off and her Dragoneot regains the use of Aerial Ace( but not Dragon Dance).

And yeah, a lot of cards changed hands this round, so I am going to PM everybody what their current hands are at the round's end.

Let's get this game back on track!

EDIT: I also raised the Poisonpowder damage from 25pts to 50pts, because it seemed underpowered and it hasn't taken effect yet anyway.


I make games! Here's one of them! http://www.newgrounds.com/portal/view/626169

BoardGameGeek interviewed me about my contribution to Shattered Timelines, Kismet! http://boardgamegeek.com/blogpost/17671/sentinels-of-the-multiverse-shat...

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Recap Time!

Phantaskippy, despite being near-imossible to understand, gave everyone a hands-on( so to speak) lesson about sharing. He also apparently commanded his Weepinoom to poison BlueHairedMeerkat's Magnebro. I guess he's training it in ubiubamubic pubentubamubetuber so that it only recognizes commands by him? Perhaps there's more to his accidental speech impediment than we thought...

BlueHairedMeerkat's turn got skipped this round.

Ronway was glad to be rid of the Penguin Mafia, which turned out to be working for Silverleaf this whole time(!!). They gave her their stolen goods, but Ronway managed to sneak off with one of them. He also collected intelligence on the whereabouts of his signature Ronway cards with the help of the Demon Cat.

Silverleaf remained inactive this round, possibly busy diving in her piles of ill-gotten goods like Scroodge McDuck.

Status:

The deck has 64 cards remaining.

-Anyone who destroys another player's Pochimera gets 1000 points and 2 cards. Pochimera cards are indestructable above 250HP.

Phantaskippy has -110 points and 34 deer teeth.

-Loses 50 points every time he fails to speak in iambic pentameter.

-Must convert his iambic pentameter into Ubbi-Dubbi before posting or lose 60 points.

-Has a Weepinoom with two single-use turn abilities: , 500HP

    -Absorb(Ready)- Steal random card from player.

    -Poison Powder(Expended)- Player loses 50pts at end of each round. Effect has 20% chance of going away at start of each round.

BlueHairedMeerkat has -400 points.

-Cannot use the letters I, J, K, or L.

-Has a Magnebro with two single-use turn abilities: , 450HP

    -Thunderwave(Expended)- For 1-3 rounds, when player plays card or uses an ability, has 50% chance of doing nothing.

    -Confusion(Ready)- When player tries to play a card, has a 50% chance they instead play a random card on random target. Effect has 20% chance of going away at end of their turns.

-Magnebro will lose 50 HP each round. (Poisonpowder)

Ronway has 0 points.

-Can get one almost-accurate answer to a question each round. , 1000HP

-Has a Grichoke with two single-use turn abilities: , 500HP

    -Poison Powder(Ready)- Player loses 50pts at end of each round. Effect has 20% chance of going away at start of each round.

    -Double Kick(Ready)- Player loses 100pts. This ability activates twice in succession when used.

Silverleaf has 0 points, and is in danger of being replaced if she doesn't take her turn on time next round!

-Has a Dragoneot with two single-use turn abilities: , 500HP

    -Dragon Dance(Expended)- Double the effect of your next card play.

    -Aerial Ace(Ready)- Ignore all non-pregame rules regarding card plays, and play a card. Then stop ignoring them.

 


I make games! Here's one of them! http://www.newgrounds.com/portal/view/626169

BoardGameGeek interviewed me about my contribution to Shattered Timelines, Kismet! http://boardgamegeek.com/blogpost/17671/sentinels-of-the-multiverse-shat...

phantaskippy
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Whubat Subound whuben bubashubing clububs ubare bubuttuberuby,

Uba slubick uband crubeamuby thubud ubor slubimuby squubish?

Ubif Cuburubiubous yubour hubeart uball flubuttuberuby,

Puberhubaps Grubichuboke , ubif rube-cubonscubiubous cuban dubish.

(bubecubause hube jubust gubot whubacked)

 

BlueHairedMeerkat
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Cheers phanta! HAMMERTAHM!

No more Choccy for Ronway, Meercat gets 1000pts and two cards, and everyone except Ronway gets a temporary Choccy.

O, and Confuse and Dubba-Thwac Ronway, and Powder Phanta's Weeper.


“You gotta have blue hair."
-Reckless

Alex
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Thunderwave has recharged, none of the other moves for either you or phantaskippy have.

Ronway's turn! He's confused once again.


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BoardGameGeek interviewed me about my contribution to Shattered Timelines, Kismet! http://boardgamegeek.com/blogpost/17671/sentinels-of-the-multiverse-shat...

Ronway
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Heck, I don't see why not. Time to break out some awesome magic!

 

Now I will show the darkside.

Anyone who wishes to sign this, I will allow them to draw an additional 2 cards on their turn, then take any card from hand and shuffle it back into the deck. What I ask for in return is any cards with Ronway written on it that are in or will be in your hand be handed to me instead. So who wants to sign a pact with Ronway?

 

Edit: Clarified my wording a bit.

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A pact! My name upon the paper be.


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-Reckless

phantaskippy
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Ooh, I'll take it.  Sign me up, I love a good Pyramid Scheme, no cards to send now, but the future awaits!

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And luckily, Confusion doesn't kick in this turn. It has not gone away, however.


I make games! Here's one of them! http://www.newgrounds.com/portal/view/626169

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Okay. So, I really didn't want to have to reduce the number of players again, but Silverleaf has not interacted with any of us since March 16th. I think I'll have to remove her. :(

To Silverleaf and anyone else reading this: 1000 Blank White Cards is a pretty easygoing game. I have no problems with adding in new players mid-game. If you want to join, just let us know and I'll PM you a starting hand! This game is better with more people.


I make games! Here's one of them! http://www.newgrounds.com/portal/view/626169

BoardGameGeek interviewed me about my contribution to Shattered Timelines, Kismet! http://boardgamegeek.com/blogpost/17671/sentinels-of-the-multiverse-shat...

Silverleaf
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Sorry, things have been a bit mad and I kept forgetting to do stuff. I apologise for holding things up. :(


Just assume I'm always doing that.

Damn it, Ronway!

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I want to join!

 

I can provide some card ideas too, if you'd like.


"Do you not know that a man is not dead while his name is still spoken?"

- Terry Pratchett, Going Postal

Alex
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Silverleaf wrote:

Sorry, things have been a bit mad and I kept forgetting to do stuff. I apologise for holding things up. :(

It's fine. I haven't dissolved your hand yet, so if you're less busy now I can just add you back and you'll get a turn next round.

jsz2 wrote:

I want to join! I can provide some card ideas too, if you'd like.

The deck is a pretty decent size right now, so it's not strictly necessary, but if you want to submit cards you can!


I make games! Here's one of them! http://www.newgrounds.com/portal/view/626169

BoardGameGeek interviewed me about my contribution to Shattered Timelines, Kismet! http://boardgamegeek.com/blogpost/17671/sentinels-of-the-multiverse-shat...

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Thanks Alex, I would like to keep playing if it's okay. 


Just assume I'm always doing that.

Damn it, Ronway!

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Okay, so I'm gonna give jsz2 their turn now. First off, some late-joiner boons to even things out a lttle:

You get a Pochimera to battle with, too! It's a slightly creepy hybrid of Tentacool and Wartortle. We'll call it Tentatortle:

Also, let's say that you too have been splattered with the remains of Ronway's Grichoke, so for this turn only you may use its abilities.

Oh yeah, and of course, I have PM'd you a 5-card starting hand plus your card for this turn. Take your turn anytime within the next 24 hours!


I make games! Here's one of them! http://www.newgrounds.com/portal/view/626169

BoardGameGeek interviewed me about my contribution to Shattered Timelines, Kismet! http://boardgamegeek.com/blogpost/17671/sentinels-of-the-multiverse-shat...

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Let's see...  We need more magic!

 

 

I will sign a pact with Ronway!

 

I will then use Ronway's Grichoke's Doublekick to hit Ronway.  I will then use Ronway's Grichoke's PoisonPowder to poison Silverleaf.

 

Question:  Can I use my Tentatortle to bounce other Pochimeras?  I don't want to at the moment, but I wish to know if I can.


"Do you not know that a man is not dead while his name is still spoken?"

- Terry Pratchett, Going Postal

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Hmm... I think not, since they weren't technically played by anyone in the first place. They just sorta came into being because of another card, whose owner isn't in the game anymore.


I make games! Here's one of them! http://www.newgrounds.com/portal/view/626169

BoardGameGeek interviewed me about my contribution to Shattered Timelines, Kismet! http://boardgamegeek.com/blogpost/17671/sentinels-of-the-multiverse-shat...

Arcanist Lupus
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Nevermind, answered my own question.


"Do you not know that a man is not dead while his name is still spoken?"

- Terry Pratchett, Going Postal

Alex
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Recap Time!

Phantaskippy pulled out an inexplicably-buttery club and whacked Ronway's Grichoke with it before promptly dropping and losing it.

BlueHairedMeerkat finished it off with a mallet, splattering bits and pieces of the Pochimera everywhere. He then used some of the bits closest to him to kick Ronway repeatedly and poison phantaskippy's Weepinoom. He then used his own Pochimera to scramble Ronway's head.

Ronway, with no alternatives, turned to dark magic. He forged an infernal pact with phantaskippy, BlueHairedMeerkat, and new player jsz2, giving them better card draw in exchange for having them collect his personal Ronway artifacts for him. He then pulled out a spellbook, and began researching his first three spells: One to bring back the dead, one to aquire ice magic, and one to put down a source of Green Mana.

jsz2 joined the game, aquiring a Tentatortle and some more pieces of Ronway's Grichoke, which they used to kick Ronway some more and poison Silverleaf. They also brought a sidekick to the game, a girl with magic powers.

Status:

The deck has 50 cards remaining.

  • -Anyone who destroys another player's Pochimera gets 1000 points and 2 cards. Pochimera cards are indestructable above 250HP.

Phantaskippy has -220 points and 34 deer teeth.

  • -Loses 50 points every time he fails to speak in iambic pentameter.
  • -Must convert his iambic pentameter into Ubbi-Dubbi before posting or lose 60 points.
  • -Has a Weepinoom with two single-use turn abilities: , 450HP
  •     -Absorb(Ready)- Steal random card from player.
  •     -Poison Powder(Expended)- Player loses 50pts at end of each round. Effect has 20% chance of going away at start of each round.
  • -Weepinoom will lose 50 HP each round. (Poisonpowder)
  • -Has, for his next turn only, a Grichoke with two single-use turn abilities: , 500HP
  •     -Poison Powder(Ready)- Player loses 50pts at end of each round. Effect has 20% chance of going away at start of each round.
  •     -Double Kick(Ready)- Player loses 100pts. This ability activates twice in succession when used.
  • -Has signed the Infernal Pact of Power.

BlueHairedMeerkat has 600 points.

  • -Cannot use the letters I, J, K, or L.
  • -Has a Magnebro with two single-use turn abilities: , 400HP
  •     -Thunderwave(Expended)- For 1-3 rounds, when player plays card or uses an ability, has 50% chance of doing nothing.
  •     -Confusion(Ready)- When player tries to play a card, has a 50% chance they instead play a random card on random target. Effect has 20% chance of going away at end of their turns.
  • -Magnebro will lose 50 HP each round. (Poisonpowder)
  • -Has signed the Infernal Pact of Power.

Ronway has -400 points.

  • -Can get one almost-accurate answer to a question each round. , 1000HP
  • -Is holding an Infernal Pact of Power granting anyone who signs it the ability to draw two extra cards then shuffle back one. In exchange, they must give him all Ronway cards they come across( I'll move these cards to Ronway's hand during each player's turn unless told otherwise by the player).
  • -Can cast a spell, gaining +1 Entropy Point, if he discards a card and instead of playing one and doesn't have 3 Entropy Points. , spells are
  • -When he tries to play a card, has a 50% chance to instead play a random card on random target. (Confusion)

Silverleaf has -50 points.

  • -Has a Dragoneot with two single-use turn abilities: , 500HP
  •     -Dragon Dance(Expended)- Double the effect of your next card play.
  •     -Aerial Ace(Ready)- Ignore all non-pregame rules regarding card plays, and play a card. Then stop ignoring them.
  • -Will lose 50 points each round. (Poisonpowder)

jsz2 has 0 points and 150 Cuteness Points.

  • -Has a Tentatortle with two single-use turn abilities: , 500HP
  •    -Water Gun(Ready)- Move a card back to the hand of whoever played it.
  •    -Water Gun(Ready)- Move a card back to the hand of whoever played it.
  • -Can spend 25 Cuteness Points to change some quantity on a just-played card by +1 or -1, once per round., 700HP
  • -Has signed the Infernal Pact of Power.

I make games! Here's one of them! http://www.newgrounds.com/portal/view/626169

BoardGameGeek interviewed me about my contribution to Shattered Timelines, Kismet! http://boardgamegeek.com/blogpost/17671/sentinels-of-the-multiverse-shat...

Arcanist Lupus
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Sorry Ronway, I forgot that BlueHairedMeerkat had a positive score on account of splatting your Grichoke.


"Do you not know that a man is not dead while his name is still spoken?"

- Terry Pratchett, Going Postal

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Phantaskippy has defected, and has brought the game with him.  Everyone is now

So for this post I will go ahead and gain 1000 points, draw a card and then for failing to jump through hoops gain 110 points as well.

I don't remember if Weepinoom's poison has recharged or not, but if it has I'll poison Ronway for the positive effect I am contractually obligated to play on him.

 

For how this card works, any card effect you play, explain how it will work with the reversal, some are easy:  Weepinoom's poison will now cause point gain, discard becomes draw, and vice-versa.  Destroying cards would become playing cards, play a card would cause destruction, etc.

 

If you can't figure out a reverse to a card, just say so, and Alex or myself will reverse it for you.  hehehe

Arcanist Lupus
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In Soviet Russia, my Magical Girl reads thusly:

"Once per round, in response to a card being played, you may gain 25 cuteness points to prevent one of the attributes on the card from changing -1 or +1"

 

In response to Soviet Russia, I do not choose to active her ability, so the number of points you "lose" is modified to 999, and the number of cards you "discard" is modified to 2.

 

 

How does the deal on Infernal Pact of Power now work?

 

EDIT: Phantaskippy, your Weepinoom's poisonpowder is expended, but you have a one turn only Grichoke with poisonpowder that you can use.

EDIT2: if you saw this earlier, you should note that I changed how modified things slightly.  If you saw this after I did the modifications, ignore this note.


"Do you not know that a man is not dead while his name is still spoken?"

- Terry Pratchett, Going Postal

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jsz2 wrote:

How does the deal on Infernal Pact of Power now work? 

That's exactly what I want to know...

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A couple of options:

1.  draw turns to discard, beneficial cards turn to non-beneficial.

2.  switch so that by signing up you don't draw cards or benefit Ronway, the people who don't sign up have to.

3.  Ronway draws two cards and plays benefits on the other signed people

 

I like to go with the person who controls the card deciding, unless they can't, in which case the moderator (Alex) can make something up, and it would be final.

 

It's quite fluid, so Ronway can choose how it reverses effect, as long as he has a decent explanation.

 

+110 points for me!

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I agree.  The person who controls a card chooses how it reverses.


"Do you not know that a man is not dead while his name is still spoken?"

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phantaskippy wrote:

I don't remember if Weepinoom's poison has recharged or not, but if it has I'll poison Ronway for the positive effect I am contractually obligated to play on him.

It has not recharged. Just check the Weepinoom's info in the Status section of the recap to find out. Aaaand... it doesn't recharge at the end of this turn, either.

Oh, wait, if I'm reversing all effects, then I was actually determining if it wouldn't recharge at the start of this turn! So from now on all expended abilities( I'm ruling that people still can only activate non-expended ones, otherwise everthing gets turned around 360 degrees and nothing's actually different) have a 2 in 3 chance to recharge at the start of that player's turn. However, at the start of your turn the reversing card hadn't been played yet, so nothing of Weepinoom's has a chance to recharge yet.

But there's actually nothing in Ronway's contract about playing beneficial cards on him. That was only an example in the card description. So it works out anyway.


I make games! Here's one of them! http://www.newgrounds.com/portal/view/626169

BoardGameGeek interviewed me about my contribution to Shattered Timelines, Kismet! http://boardgamegeek.com/blogpost/17671/sentinels-of-the-multiverse-shat...

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I think the simplest way to reverse the "overall effect" of the Pact would be to swap the roles of the first party and the second party. That would mean that Ronway gets to draw 3 cards and shuffle back 1, but must give any Ronway cards he has to any of the three players that signed the pact( choosing each card's recipient separately).

Let's go with that, unless Ronway has a suggestion that sounds more fun.


I make games! Here's one of them! http://www.newgrounds.com/portal/view/626169

BoardGameGeek interviewed me about my contribution to Shattered Timelines, Kismet! http://boardgamegeek.com/blogpost/17671/sentinels-of-the-multiverse-shat...

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Some general guidelines on reversing card effects:

  • The opposite of drawing a card (moving it from the deck to your hand) is shuffling back a card (moving it from your hand to the deck)
  • The opposite of discarding a card (moving it from your hand to the discard pile) is drawing a random discarded card (moving it from the discard pile to your hand)
  • The opposite of destroying a card (moving it from a play area to the discard pile) is playing a random discarded card (moving it from the discard pile to a play area)
  • The opposite of playing a card (moving it from your hand to a play area) is putting a played card in your hand (moving it from a play area to your hand)

Keep in mind that in the regular course of you turn, you still draw and play as usual. This is just for card effects causing you to do these things.


I make games! Here's one of them! http://www.newgrounds.com/portal/view/626169

BoardGameGeek interviewed me about my contribution to Shattered Timelines, Kismet! http://boardgamegeek.com/blogpost/17671/sentinels-of-the-multiverse-shat...

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Uh-oh. Um, BlueHairedMeerkat, I have some bad news for you.

I think this means you are now only allowed to use those four keys when you type. Looks like you'll be relying heavily on pictures if you want to comunicate in Soviet Russia.

Let's see... you can still type

  1. I
  2. I'll
  3. kill
  4. Jill
  5. Ill
  6. ilk
  7. 'K
  8. JK

...I think that's it. Well, at least you're covered if you need to murder someone named Jill? Or seem to be murdering Jill, but turn out to be Just Kidding?


I make games! Here's one of them! http://www.newgrounds.com/portal/view/626169

BoardGameGeek interviewed me about my contribution to Shattered Timelines, Kismet! http://boardgamegeek.com/blogpost/17671/sentinels-of-the-multiverse-shat...

Mezike
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Wonderful! This is already even more mental than the first game!

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Yeah, I can't wait to see what happens next.

BlueHairedMeerkat, I've sent you a card. Magnebro also recharged its Confusion attack, because clearly the game is not confusing enough yetlaugh


I make games! Here's one of them! http://www.newgrounds.com/portal/view/626169

BoardGameGeek interviewed me about my contribution to Shattered Timelines, Kismet! http://boardgamegeek.com/blogpost/17671/sentinels-of-the-multiverse-shat...

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 ---> ?

 ---> 

Alex wrote:

The opposite of destroying a card (moving it from a play area to the discard pile) is playing a random discarded card (moving it from the discard pile to a play area)


“You gotta have blue hair."
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Noo!!! I don't want to lose my Ronway cards! This is horrible!

Arcanist Lupus
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If I could get some help interpreting the pictograms?


"Do you not know that a man is not dead while his name is still spoken?"

- Terry Pratchett, Going Postal

phantaskippy
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Wait, so I think we have a situation where you cannot play a card if you can play a card.

And at the End of Meerkat's turn a card randomly goes from the discard into play.

So how do we deal with this?

Put random cards from the discard into Meerkat's area until one destroys REDACTED?

also. . .

+110 points for me.

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@BlueHairedMeerkat: Hmm... I think I understand what you're asking.

The guidlines I provided don't really apply to specific cards having stuff happen to them. When one specific card is required to be destroyed, it doesn't make sense to try to reverse that(I suppose it could generate a second copy of that card, but then they'd start multiplying exponentially and flood the whole board).

This card is pretty complicated; I think instead of trying to find an opposite effect for every part, we should just reverse the parts that can be inverted easily. How about, "All cards must be placed face down under this card without being revealed, and all players must play at least one card if possible. At the end of your next turn, destroy this card and play all cards underneath it as if they were played by you. If someone doesn't get their own card played on them, it is instead played on you!"


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Arcanist Lupus
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Magical Girl alterations:

 

All but one cards played by other players must be placed face down under this card without being revealed, and all but one of the players must play at least zero cards if possible.

At the start of your next turn, destroy this card and play all but one of the cards underneath it as if they were played by you.  

However, if someone gets their own card played on them, it is instead played on you!

"Grin" - Citizen Anvil, Sentinels of the Multiverse, Issue 2

 

Just when you thought it couldn't get more confusing.

 

 

Also, oh god oh god, Phantaskippy's going to get all the points. 


"Do you not know that a man is not dead while his name is still spoken?"

- Terry Pratchett, Going Postal

phantaskippy
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the idea is that the end result reverses as much as possible.

Redacted does 3 steps:

1.  forces everyone to play a card

2.  takes those card plays from them

3.  On Meerkat's turn plays them as if they were his all along.

A few suggestions on how to reverse it:

A.  On a players turn Meerkat chooses a card for that player to play, they then play it, if they play it on Meerkat it is instead played on them.  This could be accomplished by random as well.

B.  any destroyed cards would go under Redacted, and then come out if redacted is destroyed.

C.  We lock down the game and see if cards put in play from the discard end up destroying Redacted.  (I think this is what Meerkat was trying to convey)

Mezike
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As the creator of Redacted I would suggest going with Alex's definition of reverse play:

"All cards must be placed face down under this card without being revealed, and all players must play at least one card if possible. At the end of your next turn, destroy this card and play all cards underneath it as if they were played by you. If someone doesn't get their own card played on them, it is instead played on you!"

BlueHairedMeerkat
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Alex wrote:

 -Confusion(Ready)- When player tries to play a card, has a 50% chance they instead "play" a random card on random target.


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Arcanist Lupus
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Mezike wrote:

As the creator of Redacted I would suggest going with Alex's definition of reverse play:"All cards must be placed face down under this card without being revealed, and all players must play at least one card if possible. At the end of your next turn, destroy this card and play all cards underneath it as if they were played by you. If someone doesn't get their own card played on them, it is instead played on you!"

 

Which, when combined with my Magical Girl adjustments, becomes:

"All cards but one must be placed face down under this card without being revealed, and all but one players must play at least zero cards if possible. At the end of your next turn, destroy this card and play all but one of the cards underneath it as if they were played by you. If someone doesn't get their own card played on them, it is instead played on you!"

 


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- Terry Pratchett, Going Postal

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BlueHairedMeerkat wrote:

 

Alex wrote:
 -Confusion(Ready)- When player tries to play a card, has a 50% chance they instead "play" a random card on random target.

 

Yes, Ronway's confusion will work slightly differently now, if that's what you're curious about. Now, there's a 20% chance it will not go away at the start of his turn, and whenever he tries to play a card, there's a 50% chance he'll instead send a random card already in play back to a random player's hand.

Did I interpret you correctly?


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Arcanist Lupus
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I read it as Meerkat recasting Confusion on Ronway, who is not listed as confused in the statuses at the moment.  Can Ronway be confused twice?


"Do you not know that a man is not dead while his name is still spoken?"

- Terry Pratchett, Going Postal

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Alex wrote:

Did I interpret you correctly?


“You gotta have blue hair."
-Reckless

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Okay, so now it's Ronway's turn. At the start of his turn he snaps out of confusion( thanks to it being a 4-in-5 chance now).

Your Spellbook has been inverted! Now, "casting a spell" means creating a copy of a spell card and adding it to your hand. On your turn, you may either:
✧Skip your play phase and draw a discarded card to cast 1 spell if you have over -3 Entropy Points and get -1 Entropy Point
✧Discard all cards created by this one and set your Entropy Points to 0

Your Demon Cat now asks you a question if you provide it with something close to that qusetion's answer, and flees if something canine is in the discards.

I've sent you three cards. You may begin your turn!

And remember [REDACTED]:

All cards but one must be placed face down under this card without being revealed, and all but one players must play at least zero cards if possible. At the end of your next turn, destroy this card and play all but one of the cards underneath it as if they were played by you. If someone doesn't get their own card played on them, it is instead played on you!


I make games! Here's one of them! http://www.newgrounds.com/portal/view/626169

BoardGameGeek interviewed me about my contribution to Shattered Timelines, Kismet! http://boardgamegeek.com/blogpost/17671/sentinels-of-the-multiverse-shat...

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Alright, so I will send Alex the card to be put under [Redacted], I will also no longer hold up the deal on the Infernal Pack, thus letting is go away. No one touches my Ronway cards!!!

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