The SotM RPG Project

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The Conscience
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The SotM RPG Project

For those of you that are interested in this sort of thing I am currently working on a totally original RPG for SotM and have made a lot of progress.

I should have something to present to Chris and the gang by GenCon and if anyone is interested in playtesting this version at GenCon, please don't hesitate to volunteer. I am always willing to indoctrinate new victims into the machine that is RPG's.

The core mechanics are done and I am just working on Powers and Abilities now.

This is in no way a response to the other thread of converting the characters to M&M as I started this project last year.


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Edited by: The Conscience on Aug 12 2012 - 12:43pm
Spiff
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What are your intentions with the game?  Are you expecting that SotM will buy it from you and sell it as an official product, or that they'll allow you to sell it yourself or give it away for free?


Spiff's SotM site: www.spiffworld.com/sotm
Spiff's Tactics site: www.spiffworld.com/tactics

The Conscience
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Spiff wrote:
What are your intentions with the game?  Are you expecting that SotM will buy it from you and sell it as an official product, or that they'll allow you to sell it yourself or give it away for free?

My only intentions are to make a quality game that people would enjoy playing, that is fast and fun. I am hoping that it has more of a feel for comic book then some other RPG's out there or at the very least be fun for all.

If >G wants to purchase and produce it or allow me to then that will be addressed when it matters.


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Christopher
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I'd love to play that!

...we'll see if I have any time, though.  I cannot promise anything at this point, other than I will try to make time.  Please do not be offended if I fail.

Best of luck!  Sounds awesome!


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Gnipp
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You know I'm in for a trial run.  I can also bring others as well if needed.

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Count me in for a play test at GenCon. I've been talking about doing SotM in ICONS with my group, but I'm down for something original, since the ICONS idea is mainly out of laziness. :-P


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I would really love to play also, but I'm very much in the same boat as Christopher, actually the EXACT same boat. So if one of us has time, chances are the other will also.

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Count me in for everything SotM related at Gen Con. Are they already selling passes now? I'd better get on that. No waiting in line this year!


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Adam wrote:
I would really love to play also, but I'm very much in the same boat as Christopher, actually the EXACT same boat. So if one of us has time, chances are the other will also.

Wait, you guys are on a boat? Aren't you all supposed to be working diligently on the Infernal Relics?

I may not be a GenCon this year, but next year I will surely go no matter what my little woman says.

The Conscience
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Thanks for all the support guys.

As I get closer to completion I will let everyone know what they will need to bring to the playtest, as well as when I will be available to run it.

I am so looking forward to GenCon this year.


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Paul
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Alright, it looks like I'm going to have to arrange a larger boat for Gen Con this year, since I'll have to share it with both Christopher and Adam.

However, if I have time, I would love to take a look at what you come up with.


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The Conscience
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Made some huge progress this week. I am hoping with playtesting Infernal Relics, working on this project and life hopefully not getting too much in the way to have something to work with by GenCon.

Anybody else getting excited about this project?


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Craig
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I'm definitely looking forward to it. Since you beat me to the punch in making something, I at least want to check it out.


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The Conscience
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After a brief hiatus with opening a new game store I am back on track with writing the rules and refining the mechanics. If by some happenstance that I do not make it to GenCon I will of course have a PDF of the game ready by then so those that have expressed a desire for it will be able to acquire this for playtesting and feedback purposes.


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Gnipp
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Grats on the game store!  Where is the store at?  Hopefully we will still see you at GenCon. 

The Conscience
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Gnipp wrote:
Grats on the game store!  Where is the store at?  Hopefully we will still see you at GenCon.

We're conveniently located in Plainfield, IL. It's the third store for the owner and he tapped me for my expertise in board games. I am super excited at the opportunity and I am looking forward to a profitable enterprise.

Now if I can only get a response from the company that wants me to do demos at GenCon for them, I would be just peachy as my boss already told me I can go.


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Your store is in Plainfield? My house is next to the airport. I should come over sometime.


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TheJayMann wrote:
Your store is in Plainfield? My house is next to the airport. I should come over sometime.

He's in Plainfield, Illinois; aren't you in Indiana, TheJayMann?  :-\


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TheJayMann wrote:
Your store is in Plainfield? My house is next to the airport. I should come over sometime.

As Rabit said, I'm pretty sure he said Illinois. However, it should be noted that I live just north of the Indianapolis airport...


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Gnipp
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Plainfield Illinois?  I live in New Lenox!!!

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Funny how Plainfield, IL can look like Plainfield, IN when you don't pay attention well.  Oh well.


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The Conscience
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Gnipp wrote:
Plainfield Illinois?  I live in New Lenox!!!

Wow, you're really close to the store (within 30 mins it looks like) you should totally come by and check it out!

You can also check out these finely crafted links hereand here


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Kaudrim
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I would to help Playtest the RPG sounds awesome


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Gnipp
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The Conscience wrote:

Wow, you're really close to the store (within 30 mins it looks like) you should totally come by and check it out!

You can also check out these finely crafted links hereand here

Sounds like a great time to play some SOTM.  Are you there any certain days?

The Conscience
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Gnipp wrote:

The Conscience wrote:

Wow, you're really close to the store (within 30 mins it looks like) you should totally come by and check it out!

You can also check out these finely crafted links hereand here

Sounds like a great time to play some SOTM.  Are you there any certain days?

Nope whenever you want to come by is fine but I am only there Thursday-Saturday and Saturdays are slated for Pokemon League and tournament but I am sure we can always find you room to play.


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arenson9
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imprimis5 wrote:
However, it should be noted that I live just north of the Indianapolis airport...

Come join us at Comic Carnival (Keystone, south of 86th street) -- second Sundays at 1pm (though subject to change, so check the web site).


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The Conscience wrote:
You can also check out these finely crafted links hereand here

Huh, looks like that's only a 4 hour drive for me...


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The Conscience
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Christopher wrote:

The Conscience wrote:
You can also check out these finely crafted links hereand here

Huh, looks like that's only a 4 hour drive for me...

Whenever you want to come on by and check it out and play some SotM then by all means your welcome to do so. :D


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The Conscience
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After a somewhat major setback and a almost complete retrofit of the core mechanics, I am back on track to hopefully have something done in time for GenCon but with work being super busy (thankfully) and very little personal time to work on the game, I am surprised that I am as far along as I am.

I should have some character write up's done in the next few weeks and posted here so people who are interested can get a sneak peek at where this is heading.


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Gnipp
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Sounds great!  Glad to see you are still working on it.

The Conscience
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Sadly it doesn't appear that I will be able to attend GenCon this year but I should have at least a bare bones version with the Freedom Five and a villain/environment by then if life doesn't keep kicking me in the teeth.


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Gnipp
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Sorry to hear.  Hopefully next year!

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The bare bones version will be made available either at the time of GenCon or shortly after. Regardless I will be playtesting the heck out of what I end up with very soon. Anyone in my local area (Plainfield/Rockford, IL) is welcome to come by and playtest with me when I have a working model.


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According to Google Maps Plainfield and Rockford are 80+ miles apart. It's not impossible that I'd be there at some point, as I have cousins in Pecatonica, just west of Rockford.


Hi. My name's Andy. Feel free to call me Andy, since, ya know, that's my name. (he/him/his)

If I am not for myself, who will be for me? If not now, when? If I am for myself alone, what am I? -- Hillel

The Conscience
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In this instance Google Maps is close to correct. I work in Plainfield and live in Rockford so my commute is closer to 90 miles but if you skirt around the little towns it can be closer. I can also probably see about making the PDF of what I have done to those that can't come by and play in person.

I would like to see if I can increase the SotM presence in my store as well so any assistance the community can provide would be awesome.


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The Conscience
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For those of you who may be wondering, this project is still ongoing and I should have something by the end of August. I do apologize that I have not had anything ready by now (I had hoped to so that GenCon attendees could at least try it out). At the very least, those that wish to give the very rough draft a go will be welcome to as soon as it is ready.

My intention is that there be the Freedom Five seeking out and battling Baron Blade in a dynamic environment that will test the limits of the team as they progress.

There will be no character creation but leveling may be included. Also, there might even be a surprise villain or two if I can swing the mechanics the way I would like.

If you're going to GenCon, have fun and bring back lots of news about the fabulous games and what not that you find. Pictures would be ideal. 


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Lowendz113
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I am working on a similar project for my gaming group. Maybe we can collaberate. I live in Ohio, but maybe we can skype.

i am the plague rat
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Okay, so I may be a little late posting on this thread but... any chance of a pdf link? I've done a little playtesting for Green Ronin's Dragon Age RPG and they used some of my ideas. I'm a sucker for game mechanics and have thought of creating my own for some time if it wern't for my stupid reality-based things getting in the way. Anyway, you've got me courious about what you've come up with.


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Don't do it!  Don't give him the link.  He is the Plague Rat.


Spiff's SotM site: www.spiffworld.com/sotm
Spiff's Tactics site: www.spiffworld.com/tactics

i am the plague rat
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Awww c'mon Spiff... just because I eat your random whiskey flavored hobo dosen't mean I can't use a link.

 

Squeeky, squeek, uh squeekems


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i am the plague rat wrote:

Awww c'mon Spiff... just because I eat your random whiskey flavored hobo dosen't mean I can't use a link. Squeeky, squeek, uh squeekems

 

Whiskey Flavored Hobo is my new Blue Oyster Cult cover band. 

 

On a totally unrelated note: my weekly game group has experience with various superhero RPGs as well as a bit of playtesting experience (last thing we PT was the new Marvel system). We also love SotM so if anyone wants some outside PT I doubt I would have a hard time convincing them. 

The Conscience
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I am totally sorry for all the delays but other previous commitments have prevented any progress on this project.

That being said there will be a teaser of what has been accomplished hopefully by the end of next week.

Again, sorry for the delay.


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i am the plague rat
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TheAgreeableBrain wrote:

 Whiskey Flavored Hobo is my new Blue Oyster Cult cover band.  

 

Don't fear the squeaker?

 


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i am the plague rat wrote:

 

TheAgreeableBrain wrote:
 Whiskey Flavored Hobo is my new Blue Oyster Cult cover band.  

 

 Don't fear the squeaker? 

 

Yes. You should write that immediately - it needs to be a thing. 

The Conscience
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Since I recently had some time to dedicate to this project and I am excited that it is still fairly popular with you all (even with all the delays), I decided to post an update on my progress. 

Sadly, there has been little to update and with the frsh look I have had at it I see some major flaws with where I was headed with the original concept. So, I decided to go back to basics and rework that which I had so diligently hammerer out previously. The mechanics of the game remain sound just the application of Powers and interactions was starting to get messy. In an effort to remain as simple and elegant the rules would allow for, I decided to see what you all would like to see in this game.

Would you like a comprhensive list of powers to choose from?

Would a more abstract approch be preferred?

What do you look for in a Super Hero role-playing game that keeps you going back to it over and over again?

For those of you wondering there will be no dice in this version of the game it will be all based on a standard playing card deck of 52 cards and both jokers. Each player (including the Mastermind or GM if you will) would be required to have their own deck to represnt the randomness of the game. Does this sound familiar to some of you? Probably, but i am hoping that the rules I have in place will be different enough that it will not seem like anything else you may have seen.

Thanks for all your patience and hopefully I will have something for you all very soon.


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Maybe you could provide a list of suggested powers, but also allow for people to create their own if they want to - the list of suggestions can then double up as a list of example powers as part of a guide in how to create your own. So that it doesn't risk getting too overpowered, you could let people only choose one power for themselves, perhaps, and outline at creation what specific kinds of things their power will let them do. For example, if you're super-strong, what's the biggest weight you can lift? If you're telepathic, is there a maximum range or number of people you can speak to at once? Maybe you could have some kind of scoring system...say, every power has a rating for stuff like Range, Number of Targets, Size/Weight of Target(s) Affected, Duration, or something, with a scale from 1-5 or 1-10, and then players have maybe 10-15 or so points to spend in them. So you could give your power a big range but then wouldn't have many points left to spend in making it affect a bigger target (or more targets). Of course, this is a bit of a problem in that some powers would only affect yourself, such as flight or shapechanging. Maybe then you could decide that Range and Number of Targets are irrelevant. Or something? I don't know, lol. I think I'm waffling uselessly here ;). Maybe just providing a standard list would be better, then, but allow people to "edit" each power to some extent to allow for some customisation...


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I would suggest that you go with a list of powers based upon the cards in the game.  If you are going to make a game based on SotM then you should use everything you can from the game to flavour it differently than any other superhero game that is out  there.  That would mean cleaving closely to the cards and back story that is being developed through those cards to create something original and not just another generic supers game - there are enough of those around as it is. 

The Conscience
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So here is a question for all you would be playtesters of this here project: If I can have something done by or shortly after Christmas, will you have time to play it and provide feedback?

I am almost ready with a playtest adventure, villain and heroes (sorry no character creation yet) to get a sense of where I should head next.

Thanks to Viking God for the suggestion it really helped to put me back on track with this.

Ameena, thanks for all your suggestions. They are being considered as part of the process and the adjusting powers will be handled in a way that may or may not seem familiar. ;)


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I am going to run something soon . If you can send me this adventure i could play it with my group and then sent you report how it's gone. We just ended playing savage worlds with super powers companion  and this game was a disaster - it would be fun to see another game and check if you made the same mistakes as they did and give you some feedback.

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I would love to playtest if I could, but it would have to be online and accomodate my hours.


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How many people would be needed to play in a group? Could it be played with just a GM and one player? Because that's likely to be all I'm gonna have ;). Then again, if it's only char gen that's being tested because the main rules for actually playing the game aren't finished yet, I'm sure it doesn't matter so much :).


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