Super Sentai Idealist Unlock Discussion

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Usoki
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So, End of Days proves that you don't need to remove all cards from under only one concept, which is a pretty big deal.

In my opinion, here are the questions that need resolved--

1. Can it be done without using either Superego or Id?  I didn't get my unlock until I used Ego to move a card, and Id never left the deck.  Other people have had Id in play, but never played Superego.  So in my mind, card movement has to occur, and the answer to this question is "no".  But if I'm wrong, this would be huge.

2. Can it be done with 10 or less cards?  And if so, what is the minimum?  A related question, do all 6 unique fragment types need to be under a concept?  The current lowest number is 11 cards removed.  If we're missing the guess because of card numbers, this would be good to know.

3. Can it be done in 6 rounds or less?  At current, the earliest unlock happened in round 7.  I'm not convinced that number of rounds is a part of the equation, but I could easily be wrong there.  It was a part of Mainstay's unlock, after all.

Velvetisis
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In looking at my breakdown of my 4th unlock I realized that the last non-id concept DID actually get 2 different cards under it.  I put a card under it, super ego moved it out, then I used the power on super ego to play another fragment and put it under the last non-id concept.  So at the moment I believe 2 cards per concept is a factor. 

Something that occured to me that may account for the difference in some people getting the unlock when others have not is the way I tend to organize myself when I play.  I always put a card under an empty concept before putting one under a concept with cards under it already.  And I figured that may be a deciding factor, so I propose:

In a game with void guard idealist at least 5 non-id concepts must come into play and have 2 cards put under them. Cards must go under a non-id concept with no cards under it before being put under a non-id concept with cards already under it. At some point at least one card must be moved with either the super ego or the id. A non-id concept may not be destroyed once it has come into play. Then all cards must be cleared out from under all concepts.

UXM266
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Velvetisis wrote:

In looking at my breakdown of my 4th unlock I realized that the last non-id concept DID actually get 2 different cards under it.  I put a card under it, super ego moved it out, then I used the power on super ego to play another fragment and put it under the last non-id concept.  So at the moment I believe 2 cards per concept is a factor. 

Something that occured to me that may account for the difference in some people getting the unlock when others have not is the way I tend to organize myself when I play.  I always put a card under an empty concept before putting one under a concept with cards under it already.  And I figured that may be a deciding factor, so I propose:

In a game with void guard idealist at least 5 non-id concepts must come into play and have 2 cards put under them. Cards must go under a non-id concept with no cards under it before being put under a non-id concept with cards already under it. At some point at least one card must be moved with either the super ego or the id. A non-id concept may not be destroyed once it has come into play. Then all cards must be cleared out from under all concepts.

 

that seems FAR too complicated and detailed for an unlock. Looking at previous unlock conditions, we can see that even characters like Benchmark and Doctor Medico didn’t have an unlock condition that detailed.

it could be in the right track but maybe not as finicky.


I THOUGHT I was the the last Scion but it's actually .....

ericmo32
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So uh... any chance at any new hints? This one's about been beaten to death with no solve in sight. 

Gus_Smedstad
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I’m still surprised Road Warrior Mainstay got figured out. “Wait 3 rounds” sounds simple, but it’s far, far harder to deduce than anything with an immediate cause and unlock relationship.

TakeWalker
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I don't know if a negative log is worthwhile at this stage, but here's mine: https://pastebin.com/Ty0yprrr

My aim was just to get a bunch of Concepts out, put 2 Fragments under each, then move them all to Monster of Id and Bored Now it out of play. Did that with little to no complications. No unlock.

TakeWalker
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Hints from tonight's Handelabra stream! I'm going to bed, so someone else can crosspost to Steam!

None of the cards in the Idealist's deck are mentioned by name in the condition.

The first part needs something to be true for a certain period of time.

Nothing has to happen all at once.

MigrantP
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The community, especially with the work of Nyxious on Discord, has discovered the official unlock condition for Void Guard Super Sentai Idealist.

First, 5 Concepts must be in play with at least 2 cards under each of them for at least 2 rounds. Then, in the same game, 5 Concepts must be in play and no Concept may have a card under it.


Lead Bit Flipper, Handelabra Games
Developer of digital tabletop games & apps like SotM: The Video Game and Bottom of the 9th

FearLord
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MigrantP wrote:

The community, especially with the work of Nyxious on Discord, has discovered the official unlock condition for Void Guard Super Sentai Idealist.

First, 5 Concepts must be in play with at least 2 cards under each of them for at least 2 rounds. Then, in the same game, 5 Concepts must be in play and no Concept may have a card under it.

 

Hooray! I was starting to lose hope we’d ever see a solution to this one!

TakeWalker
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...It's very strange to see "here's a bunch of hints" followed immediately by "here's the answer!" XD Good work, just Writhe to go!

Gus_Smedstad
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Funny, it's like the Mainstay unlock. People here proposed conditions that were pretty much right except that there was no mention of duration for cards under concepts. Much focus on maybe moving cards back and forth and no inkling that it was about time.

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