Future Feature Ideas?

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WarrenAC
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Future Feature Ideas?

I didn't see a thread for ideas/suggestions but here a couple things I'd love the most to see!  I have a bajillion ideas but not to overwhelm:

* I play primarily on the mobile,  and while double-tap works it's a bit unreliable/clunky for my less coordinated fingers and my slightly older Android tablet.  I'd love for tap-hold to have the same effect! (I also keep trying to zoom the cards to read and appreciate the art)

* I'd love to see the card backs in the multiverse section deck lists - and maybe have it show up more in general - maybe when you're browsing the contents of a deck? I didn't even realise that everything had unique card backs until the update that had cards come in facedown and flip over when played out of turn!

* Speaking of the multiverse - I love browsing around in there when I don't have time for a game,  I think it would be really pretty have it show art (a carousel character cards like the game selection screen but bigger, or deck backs?) as an prettier option to the current name selection.  And I'd love to see information about the card sets,  or the hero teams or  really anything else in the multiverse!  It would be crazy amazing to browse the cards by comic book!

Regardless, I'm having a blast with the Termi-Nation crew! Do other have their favorite ideas of things they'd like to see? (*cough* Story Mode *cough*)


--Warren

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I have one thing I would LOVE to see added.

After I finish a game in the App and get to the victory/defeat screen, I'd love a button to allow me to submit the game to the sentinels statistics project .

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I'd like to see the flipped/incapacitated art in the Multiverse section. 


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I'd like the ability to start with the previous set up in the set up screen.  So often I run into the situation, "I'm having trouble with this boss.  What if I tried the same thing in a different environment?  Or what if I add Legacy to my current team?"

UXM266
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carnilius wrote:

I'd like the ability to start with the previous set up in the set up screen.  So often I run into the situation, "I'm having trouble with this boss.  What if I tried the same thing in a different environment?  Or what if I add Legacy to my current team?"

Or, like I do all the time, and forget to change the difficulty...

EDIT: Removed idea. 


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bobbertoriley
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Instant unlock of variants for those who just want to play and don't want to wait 30 days or discover the unlock conditions on their own / wait for someone else?

(I usually go through the challenges myself, but I have friends who don't and want to play with Termi-Nation heroes. TN Unity is their favorite character to play)

UXM266
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bobbertoriley wrote:

Instant unlock of variants for those who just want to play and don't want to wait 30 days or discover the unlock conditions on their own / wait for someone else?(I usually go through the challenges myself, but I have friends who don't and want to play with Termi-Nation heroes. TN Unity is their favorite character to play)

There was a survey done for this a while back discussing this. 

http://handelabra.com/blog/2015/3/20/unlocking-digital-variants

 

 


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When a condition necessary for a variant unlock is met - especially an intermediate condition in a multi-step process - have a little box pop up with a story blurb confirming what happened and leading to the next condition, along with some relevant card art.

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UXM266 wrote:

bobbertoriley wrote:

Instant unlock of variants for those who just want to play and don't want to wait 30 days or discover the unlock conditions on their own / wait for someone else?(I usually go through the challenges myself, but I have friends who don't and want to play with Termi-Nation heroes. TN Unity is their favorite character to play)

There was a survey done for this a while back discussing this. http://handelabra.com/blog/2015/3/20/unlocking-digital-variants  

Sure, but that seems to apply more to "pay to unlock" than the instant unlock.

I don't see how changing the unlock button to work day one de-incentivizes people who want to discover the unlock condition to not do so without giving people who don't care a way to play with the variants right away.

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bobbertoriley wrote:

 

UXM266 wrote:
bobbertoriley wrote:

 

Instant unlock of variants for those who just want to play and don't want to wait 30 days or discover the unlock conditions on their own / wait for someone else?(I usually go through the challenges myself, but I have friends who don't and want to play with Termi-Nation heroes. TN Unity is their favorite character to play)

There was a survey done for this a while back discussing this. http://handelabra.com/blog/2015/3/20/unlocking-digital-variants  

 

Sure, but that seems to apply more to "pay to unlock" than the instant unlock.

I don't see how changing the unlock button to work day one de-incentivizes people who want to discover the unlock condition to not do so without giving people who don't care a way to play with the variants right away.

I think it was just a personal thing. I see what you mean. Day-1 is not a bad idea, but I like the delay. But personally, I think the delay gives more incentive to find out how to unlock it sooner.

 


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bobbertoriley
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Admittedly, 30 days after the last variant is released, it'll be a moot point.

One thing I would love to see is "reset progress" on things that have been unlocked, so those of us who have unlocked a variant can keep trying things on our platform of choice can still try other strategies towards discovering the unlock.

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Great thread! We're always happy to hear ideas, and hearing directly from the players helps us to know what's in demand.

Quote:
 I'd love to see the card backs in the multiverse section deck lists - and maybe have it show up more in general - maybe when you're browsing the contents of a deck?

In a recent update we added the ability to look at deck backs any time in-game and in the Multiverse. Just bring up the full card and hit the flip button.

Quote:
After I finish a game in the App and get to the victory/defeat screen, I'd love a button to allow me to submit the game to the sentinels statistics project .

As long as you are connected to the Internet, sufficient information for that is already being recorded. And we're working with MindWanderer to bring it to the project, hopefully soon!

Quote:
Instant unlock of variants for those who just want to play and don't want to wait 30 days or discover the unlock conditions on their own / wait for someone else?

This was addressed above, but the 30 days is the "instant unlock for those who just want to play" compromise. Without it, I think the excitement and participation in the variant unlock hunt would be severely damaged. You can already observe the huge drop-off in participation after 30 days in past unlocks where the conditions had not been discovered by that point.

Quote:
One thing I would love to see is "reset progress" on things that have been unlocked, so those of us who have unlocked a variant can keep trying things on our platform of choice can still try other strategies towards discovering the unlock.

We've considered this, but it is incompatible with the (more important in our opinion) feature of synchronizing variant unlocks with achievements. 

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MigrantP wrote:

As long as you are connected to the Internet, sufficient information for that is already being recorded. And we're working with MindWanderer to bring it to the project, hopefully soon!

Do let us know if/when you do this. I still manually record my digital games, after all!

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I think a lot of stuff I want falls under "has been asked for a million times already", I admit, so I will spare you those.

I'll instead bring up something close to carnilius' idea: The ability to have preselected teams you can quickly call up. Like, the existing canon teams and one custom team slot, or just the custom team slot. I really like doing the "take one team and beat up every villain with them" thing in between the usual randomized games, and having to manually choose the team over and over can get a little tedious at times.


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Jeysie wrote:

The ability to have preselected teams you can quickly call up. Like, the existing canon teams and one custom team slot, or just the custom team slot. 

Quick-pick buttons for the canon teams (F5, DW, PW, & someday VG) would be a nice add to the new game page and the ability to save a player's custom team would be amazing.

I'll also echo the desire to have a "use last game setup" on the new game page as I often want to replay a game with a minor tweak (swap out one hero, change the env, or adjust the difficulty), especially with the new Challenge and Ultimate difficulty modes.  Story-wise, when I lose a game badly, I'll sometimes replay that game but with new heroes seeking to avenge their falen comerades.

I'd also love to see a personal statistics page that shows my own win/loss numbers with different heroes/villains.


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seesome wrote:

I'd also love to see a personal statistics page that shows my own win/loss numbers with different heroes/villains.

That's a feature that I'd be willing to pay additional money for.

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TakeWalker wrote:

 

MigrantP wrote:
As long as you are connected to the Internet, sufficient information for that is already being recorded. And we're working with MindWanderer to bring it to the project, hopefully soon!

 

Do let us know if/when you do this. I still manually record my digital games, after all!

It will definitely happen at some point in the near future.  I have a few more obligations right now than I did when I worked on the Google Forms data.  But I'll get there.

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MigrantP wrote:

Quote:

One thing I would love to see is "reset progress" on things that have been unlocked, so those of us who have unlocked a variant can keep trying things on our platform of choice can still try other strategies towards discovering the unlock.

 

We've considered this, but it is incompatible with the (more important in our opinion) feature of synchronizing variant unlocks with achievements. 

I just had the idea that rather than "reset progress",  we could just be allowed to get the "Achievement Unlocked" screen as many times as we wanted - the first time it would be the fanciest "You've unlocked ...." and get the achievement,  but if you meet the conditions again in a future game, you would still get a "You've already unlocked ..." message when it happened.


--Warren

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Dandolo wrote:

seesome wrote:

I'd also love to see a personal statistics page that shows my own win/loss numbers with different heroes/villains.

That's a feature that I'd be willing to pay additional money for.


I'm not sure I'd want a permanent reminder of my complete ineptitude against villans like The Chairman, Progeny, The Dreamer, and *sigh* Omnitron. Nor do I think I want permanent proof should the day come and I ever lose to Baron Blade.

I love the idea of choosing by team.

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Would it be feasible to have the unlock button open up once the unlock is found?

That way as soon as the unlock conditions are discovered by the community you have like, 24 hours and the unlock button pops up.

MigrantP
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phantaskippy wrote:

Would it be feasible to have the unlock button open up once the unlock is found?That way as soon as the unlock conditions are discovered by the community you have like, 24 hours and the unlock button pops up.

That is a really good idea, I'll discuss it with the team.

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That definitely makes sense, and might even encourage players who are less interested in story unlocks to help find them!

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I like that, but that would mean Guise wouldn't have come out for like EVER. Not that that's a reason not to do it; just an amusing thing I noticed.

I would still like to be able to turn Advanced Mode on or off for each side of the villain. Like I've mentioned before, the Ennead is one of my favorite villains, with Advanced​ on the front side, and non-advanced on the back.

And with ObliVAeon coming up, with his more-than-2 phase fight, people may want to, for instance, start him off on normal and ramp him up as the fight goes on.


McBehrer is the sole winner of this game... And McBehrer, I would step carefully should you find your way down dark alleys. More than one vote said simply, "McBehrer must die."

Burn the land and boil the sea, but you can't take the sky from me!

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I think the intent of the suggestion is that if the unlock condition was found before 30 days that Handelabra would allow everyone to use the unlock button shortly after.  


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McBehrer
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I know. I just thought it was funny.


McBehrer is the sole winner of this game... And McBehrer, I would step carefully should you find your way down dark alleys. More than one vote said simply, "McBehrer must die."

Burn the land and boil the sea, but you can't take the sky from me!

phantaskippy
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If the unlock was going close to the 30 days, like at 20 days they could start releasing clues to help people unlock it, or if it was getting unlocked but the solution not found start giving feedback as to what was or was not important.

 

Then by day 30 the whole unlock would be essentially handed out and the button appears.

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Don't know if this has been suggested yet, but a 'Lock' option for Randomizng. Sometimes I really want to play against a certain villain, and just want a random team to play against them. ( i know, I can keep hitting random then just switch in the villain) - but more so, sometimes I really want a Villain+Nemesis and a random rest of the team.

 

SO what I'm saying is, I'd love ot have the option to 'lock' in a section and not have it randomize when you hit the random button.  

 

And while i'm on that, Id love for an option to say 'Only give me 5 member teams for random selection' so I don't have to keep skipping past 3 and 4 hero teams when I want a 5 man team.

 

So like right now, I'm working my way through all the in game villains, Standard, Advanced, Challenge, Ultimate, with 5 hero teams. If I select a villain and hit random, it does leave that villain in there, but if I hit random again it gives me a new villain. Id love to lock the villain in, and lock it to 5 heroes, and then hit random a bunch of times.

 

(I know, I know. 1 hit of random is actually random enough, but I like to hit it a bunch of times and watch things cycle through :P)


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or, more likely now - I have my villain, my 5 man team, but the random environment is one ive playd in a bunch before. Id love to just be able to lock down the other two sections and randomize an environment.


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lynkfox wrote:

Don't know if this has been suggested yet, but a 'Lock' option for Randomizng. Sometimes I really want to play against a certain villain, and just want a random team to play against them. ( i know, I can keep hitting random then just switch in the villain) - but more so, sometimes I really want a Villain+Nemesis and a random rest of the team. SO what I'm saying is, I'd love ot have the option to 'lock' in a section and not have it randomize when you hit the random button.   

This already can happen.  If you pick a villain and an environment then click Random you'll get a random hero team.  Hitting random again will undo that though.  


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McBehrer
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Or select everything but the environment, hit random, and it will just give you that.


McBehrer is the sole winner of this game... And McBehrer, I would step carefully should you find your way down dark alleys. More than one vote said simply, "McBehrer must die."

Burn the land and boil the sea, but you can't take the sky from me!

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It does mean you have to click the environment choice to make it go away for another randomize if you don't want it, but it does work!

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MigrantP wrote:

 

phantaskippy wrote:
Would it be feasible to have the unlock button open up once the unlock is found?That way as soon as the unlock conditions are discovered by the community you have like, 24 hours and the unlock button pops up.

 

That is a really good idea, I'll discuss it with the team.

And now it has been done https://www.kickstarter.com/projects/handelabra/sentinels-of-the-multive...


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lynkfox
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Yeah, but it can be any number of heroes. Id love a toggle to lock an option, and keep hitting random. As well as to only get X heros when you randomize (ie, only give me 5 hero teams). 

 

Cause i prefer to play 5 hero teams, and sometimes the randomize gives me heroes that I have played a lot recently, and I don't want to play them again, so I hit random again.

 

Its just a quality of life sort of improvement. Not really needed, but be nice.


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What I think would be really awesome is randomizing Standard, Advanced, Challenge, and Ultimate. I'm so indecisive when it comes to what to play that difficult is also something I have trouble choosing.

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Mostly unrelated, but now I wonder if ObliVAeon will have a Challenge Mode, and what THAT could possibly be...


McBehrer is the sole winner of this game... And McBehrer, I would step carefully should you find your way down dark alleys. More than one vote said simply, "McBehrer must die."

Burn the land and boil the sea, but you can't take the sky from me!

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McBehrer wrote:

Mostly unrelated, but now I wonder if ObliVAeon will have a Challenge Mode, and what THAT could possibly be...

At the Start of the Game flip all active Hero Character Cards Incapacitated side up. You lose, Game Over.

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I already have OblivAeon's Challenge Mode written.

It's awful. Not unwinnable, but not kind.

And it's canon!


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"you can't play with Ra, NightMist, or The Scholar?"


McBehrer is the sole winner of this game... And McBehrer, I would step carefully should you find your way down dark alleys. More than one vote said simply, "McBehrer must die."

Burn the land and boil the sea, but you can't take the sky from me!

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The Scholar is there for part of the OblivAeon fight! And Ra kicks it off!


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Christopher wrote:

I already have OblivAeon's Challenge Mode written.It's awful. Not unwinnable, but not kind.And it's canon!

1) You got to play with one hand, and any card dropped by accident gets torn up and can't be used?

2) You got to play the cards in your hand randomnly?

3) Everytime you lsoe you got to give Christopher $1.00 CAD?


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That's canon? Fantastic.


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Any chance it is "Before playing OblivAeon, play the following games with the following rules..." (i.e. Campaign Mode).


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Nope! It's about the OblivAeon fight itself.


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but never hit soft."
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This is going to hurt, isn't it?

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Well, I mean, it's OblivAeon. 

So yeah. wink


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Pydro wrote:

Any chance it is "Before playing OblivAeon, play the following games with the following rules..." (i.e. Campaign Mode).

 

still hoping for campaign mode


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I just remembered a little idea I had after playing a couple games with Tachyon and Argent Adept in teams - could we get an indicator of how many card plays or power uses are currently left?  Maybe using the little icons on the minicards?

I also think it would be prettier and more consistent if character cards were always used for selecting hero characters in prompts.  It's used in a lot of places (especially damage),  but sometimes things like Argent Adept granting a power use or card play it uses the text boxes.  Maybe it's player vs. hero...but maybe something else (the deck backs?) could work instead...

That might be a fun way to select when manipulating decks actually...

 


--Warren

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I'm pretty sure it always has a number count up in the top-left of the hero's play field. "Play 3 cards/Use 2 Powers", something like that. Though, if you, say, play Pushing the Limits as your first card play, it doesn't update, because the number hasn't changed. I don't know, that always throws me off for some reason.

But it's great for using Unload properly.

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Argent Adept is tricky because he rarely has more than one available power use at a time. What he has are multiple stacked performs or accompanies - some of which are restricted to specific song types. So demonstrating that in icon form is tricky.


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WarrenAC
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Actually,  there are icons on the minicards for the perform (music note with the stem "tail" going up) and accompany (music note with the stem "tail" going down) with colors and letters for (M)elody, (R)hythm and (H)armony!  The icons are great but I am only very slowly learning them since they only show up on the minicards.

I had never noticed a Power/play usage countdown - I'll have to look more carefully next time!  For all I know there is a perform/accompany countdown too ;)


--Warren

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It doesn't count cards that give you extra card plays, though. So having HUD Goggles will make it say "play 2 cards," but Lightning Reflexes doesn't add to that number.


McBehrer is the sole winner of this game... And McBehrer, I would step carefully should you find your way down dark alleys. More than one vote said simply, "McBehrer must die."

Burn the land and boil the sea, but you can't take the sky from me!

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