Hey, everyone. Christopher Badell here. This is a major announcement, so I figured it should come from me.

Who am I? If you don’t know, that’s fine — our COO Jennifer Closson is running a series of Who’s Who articles over the next few months on the (very new and very improved) Greater Than Games homepage, so there will eventually be a long form introduction for me there. Until then, the relevant part of my job is that I’m the co-creator of the world of Sentinels Comics along with artist Adam Rebottaro, I’m the lead writer and editor of everything Sentinel Comics, and I’m the lead designer and developer of the game Sentinels of the Multiverse.

So, enough about me. Let’s talk Sentinels of the Multiverse.

In 2010, Adam and I had an idea for a game — the game that we always wanted to play. A cooperative card game about comic books; about costumed heroes with powers and abilities working together against far greater threats than any of the heroes could handle on their own, but by working together, they could overcome. A game based in a vibrant world that represented many decades of comic book history, full of rich and dynamic environments that themselves played a part in the gameplay. This game was Sentinels of the Multiverse. We had a very ambitious idea of what this game could be, but part of that ambition did not involve what sort of product the game might be. Even when we teamed up with my friend Paul Bender — who is now the CEO of Greater Than Games — to create a company and publish this game, none of us really knew just how big this game could grow, or what this game could end up meaning to so many people.

Now, on the tenth anniversary of the founding of Greater Than Games, we have a bit better of an idea. The Sentinels of the Multiverse core game and many expansions have sold hundreds of thousands of copies around the world, won numerous awards, and inspired countless fan art, fanfiction, and scores of cosplayers. The world of Sentinel Comics has taken many forms, including a variety of board games, a hit podcast, and a recently released roleplaying game. But, even still, the most popular thing to come out of Sentinel Comics is the first thing: the Sentinels of the Multiverse card game.

We created Sentinels of the Multiverse over ten years ago, and we have learned a LOT since then. I’m a better writer and designer than I was then, Adam is a far better artist, and Greater Than Games is significantly better at making quality products. We have a bigger and better team than ever before. The original version of Sentinels was entirely made by me and Adam just at the start of our careers working in games, and it shows. And yet, it’s still one of our top selling games. It deserves another look — a new, more polished, more definitive edition.

So, here I am, announcing Sentinels of the Multiverse: Definitive Edition! If you’re familiar with Sentinels, this is certainly still the game that you recognize, but cleaned up and improved in just about every way. All of the art is brand new. The writing and game design have both been stripped down to their core elements and rebuilt better and cleaner than before — the game plays more swiftly and smoothly now, and everything happening on the table is communicated in a way that keeps the players engaged, and the action moving forward. All of the graphic design is significantly improved, thanks to the expertise of our graphic designers, Rae Henderson and Darrell Louder. And the polish on the game shines brightly, thanks to the development and playtesting help of our developer Chris Burton and quite a few playtesters. We started working on this game in early 2020, and most of the last half of the year was spent in intensive playtesting to make sure this was the best version of Sentinels of the Multiverse that anyone had ever seen.

In the coming weeks, I’ll be posting more updates all about just what Sentinels of the Multiverse: Definitive Edition is. I’ll talk about game updates, show off improved art and graphic design, and go over the contents of this new core set. (Spoilers: the contents are different, now with 12 heroes, 6 villains, 6 environments, and a bunch of other brand new things that we’ve never done before.) We’ll also talk about the Kickstarter campaign that we’re going to use to launch this new phase of Sentinels. (It’s going live on March 30th, but we’ll get more into that in the future.) There’s a lot to talk about here, and we’re going to cover all of it. We’re really excited about this. I’m really excited about this. And we hope that you are, too. 

To help get the ball rolling and answer any initial questions, I’ll be doing an AMA (Ask Me Anything) livestream on the GTG YouTube channel next Wednesday, February 3rd, at 3:00 PM, Central time. I hope you can join me for that and ask all of your questions! If you can’t make it, fear not! The video will be available afterwards for your viewing pleasure.
Thank you to everyone that made this possible, from my counterparts Adam and Paul, to everyone else that does such great work here at GTG, to the stalwart playtesters that have weathered all of the changes I’ve thrown at them at breakneck speeds, to all of the fantastic Citizens and Sidekicks that have helped us make conventions happen over the years, to all of you out there who have played Sentinels of the Multiverse or any other game by Greater Than Games. You’ve helped save the Multiverse. Now help make it the best it can be.